#ifndef SIMPLE_REMOTE #define SIMPLE_REMOTE /******************************************************************************* * Copyright (c) 2009 David Findlay * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include #include "iPodSerial.h" /** * Issue Simple Remote (AAP Mode 2) commands. */ class SimpleRemote : public iPodSerial { public: /** * Send this command when the user lets go of a button. * So, for example, if you want to simulate the user pressing * Play, you should call sendPlay() when the button becomes * depressed, then call sendButtonReleasd() when the button * is let go. The same goes for all the other buttons. * The time between send() and sendButtonReleased() * is significant - it can trigger press-and-hold behaviour * and so on. */ void sendButtonReleased(); void sendPlay(); void sendVolPlus(); void sendVolMinus(); void sendSkipForward(); void sendSkipBackward(); void sendNextAlbum(); void sendPreviousAlbum(); void sendStop(); void sendJustPlay(); void sendJustPause(); void sendToggleMute(); void sendNextPlaylist(); void sendPreviousPlaylist(); void sendToggleShuffle(); void sendToggleRepeat(); void sendiPodOff(); void sendiPodOn(); void sendMenuButton(); void sendOkSelectButton(); void sendScrollUp(); void sendScrollDown(); }; #endif // SIMPLE_REMOTE