using Godot; using System; public class Inicio : Node2D { // Declare member variables here. Examples: // private int a = 2; // private string b = "text"; // Called when the node enters the scene tree for the first time. public override void _Ready() { } private void _on_ButtonPLAY_pressed() { GetTree().ChangeScene("res://Escenas/Spatial.tscn"); // Replace with function body. } private void _on_ButtonINSTRUCTIONS_pressed() { GetTree().ChangeScene("res://Escenas/Instrucciones.tscn"); // Replace with function body. } // // Called every frame. 'delta' is the elapsed time since the previous frame. // public override void _Process(float delta) // { // // } }