using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class Callibrate : MonoBehaviour {

    public GameObject pen;
    private Vector3 behind;
    private Vector3 above;
    // Use this for initialization
    void Start () {
	}
	
	// Update is called once per frame
	void LateUpdate ()
    {
        if (Input.GetKey(KeyCode.Space))
        {
            transform.position = pen.transform.position + (pen.transform.forward * .025f) + (pen.transform.up * 0.0254f);
            transform.rotation = pen.transform.rotation;
        }

    }

}
