Underwater Tiny Home!

by owen_the_greenbean in Outside > Water

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Underwater Tiny Home!

Architecture Submission on Instructables for Small Spaces

I have created an underwater home that uses recycled oil tanks as the structure and it has three rooms. There is a bedroom with a queen sized bed a small kitchen and a bathroom. The structure use much of the space and has a unique living concept. I created a fly through animation to show the interior along with renders to simulate what it might look like under water.

Supplies

For this project I used Fusion 360! In Fusion 360 I used the Designing, Rendering, and Animation features.

Inspiration

oiltruck.jpeg

First before starting the project I was inspired by homes that are built out of retired shipping containers but wanted to try something similar to this approach. I choose the unique shape and dimensions of an oil tanker. When imagining where the shape could be it reminded me of a submarine and how submarines must make use of the small spaces. From here I wanted to make an underwater home!

Modeling the Frame

Screenshot 2025-01-08 at 5.41.05 PM.png

For the habitual part of the underwater home I used the dimensions of a typical oil tanker which is 40 ft long and has a circumference of 12 feet. This is the typical US oil truck dimensions but can get as large as 50 ft long and 16 ft in circumference.

Design

  1. Extruded a circle with circumference of 12 ft to 40 ft long
  2. Fillet the edges of the cylinder to get the round look

Stairwell

Screenshot 2025-01-08 at 5.41.23 PM.png

I choose to use stairs to be more accessible than a ladder and also for it to be located on the slope of a underwater shore. When creating the stairs I learned that comfortable stair angle is not 45 degrees! but instead 30 - 37 degrees

Design

  1. I used a tangent plane along the main cylinder at 37 degrees
  2. I then created a sketch with the dimensions of the circle and extruded

Stairs

Screenshot 2025-01-08 at 5.42.05 PM.png
Screenshot 2025-01-08 at 5.42.36 PM.png

These stairs are very unique! At least to me I have never had to made stairs inside a tube so I had to take a new approach!

  1. Place tangent planes on either side of the tube and create a center plane for the stairs
  2. Utilize the section analysis feature to create the sketch
  3. Extrude each step
  4. Leave space on the side for lighting

Bedroom

Screenshot 2025-01-08 at 5.43.36 PM.png
Screenshot 2025-01-08 at 5.43.13 PM.png

I wanted the bedroom to have at least one view of the ocean. I used a port hole on the tip of tank along with a grand window aligned with the bed. When creating the bed and dresser I used the frame from previous steps as a projection to create the pieces.

Design

  1. Import the frame
  2. Use section analysis
  3. Create sketches for the base of the furniture
  4. Shell out wardrobe shelfs

Kitchen

Screenshot 2025-01-08 at 5.43.52 PM.png
Screenshot 2025-01-08 at 5.44.05 PM.png
Screenshot 2025-01-08 at 5.44.39 PM.png

The kitchen just has the essentials. It has a sink a stove a microwave and a fridge. Across from the kitchen is a sofa in front of the large glass window where someone can sit and eat.

Design

  1. Import the frame for reference
  2. Draw sketches for the kitchen counter and the sofa
  3. Extrude and select apperances

Bathroom

Screenshot 2025-01-08 at 5.45.22 PM.png

The bathroom has a simple toilet and a shower and is located next to the stairs and has no windows in it for privacy. I guess the only thing you would need privacy from are the fishes but thats okay.

Design

  1. Import the frame for reference
  2. Create toilet and shower
  3. Select appearances

Combine Components

Screenshot 2025-01-08 at 5.46.09 PM.png

Each piece of furniture should be in its own file. When ready to import all of the furniture you can simply make a new model and import each one including the frame. This will place then in the place they where drawn so no need to move them around

Rendering

Screenshot 2025-01-08 at 1.29.14 PM.png

I set up an underwater scene that is no a large mesh rock and a shark model I got from online to add a little pizzaz. Renders will come out different based on the lighting selections. You can also select custom underwater environments to add to the effect.

Fly Through

Screenshot 2025-01-08 at 5.48.58 PM.png

To create a first person view I used the animation tab in Fusion 360 to used the camera movements to move through the structure. When entering the stairwell I moved the entire structure to the camera to get the affect that you are going in when you are really just staying still and the object is moving towards you. I did this because I was having trouble getting the camera to correctly enter the stairwell.

Downloads