The SwoleSlumber
There aren't many more small spaces in the world where bigger things happen than in a dorm room so why not maximize your dorm space with the SwoleSlumber that doubles as gym equipment storage. Its stylish, practical and perfect for a busy student living away from home.
Supplies
Maya Autodesk - A powerful 3D software for modeling, animation and visual effects
Problem
From the very beginning, I knew I wanted to create a design that was not only practical but something that could be used frequently, whether on a daily basis or at least every week. However, functionality alone wasn’t enough.The design also needed to be adaptable to small living spaces, like a dorm room, without compromising comfort or usability, making the most out of limited space while still providing a meaningful, everyday experience.
Solution
After a lot of brainstorming, I arrived at the idea of a Murphy bed that could store gym equipment, making use of the freed-up space once the bed is folded away. This concept led me to sketch out rough designs, based the structure of the bed and the layout of the dorm room it would be in. My goal was to create a multifunctional space that transitioned effortlessly between a cozy sleeping area and a practical workout zone.
Designing
This step proved to be the most challenging, as I had no prior experience with 3D modeling. However, with some help from my brother and a few YouTube tutorials, I was able to build a model that turned out to be quite detailed and intricate. The process required a lot of patience and persistence, but seeing the final design take shape made the effort worthwhile.
Rooms
At first I started off with making the two dorm rooms, the bedroom and the kitchen, by deleting the faces off two cubes and using booleans to make a doorway between the two rooms, an opening for a window and an opening to place a door, as well as increasing the thickness of both rooms to make walls.
Flooring
I started by creating the kitchen tiles, carefully arranging multiple reshaped cubes to form a neat, uniform floor. Next I edited a base plate and used it to design the wooden flooring for the bedroom, to add a touch of warmth, texture, and visual depth to the space.
Furniture
I had finally reached the most painstakingly slow and intricate part of the entire project, designing the furniture. After several long hours of meticulous work (and a few frustrating crashes), I successfully completed the furniture designs for the bedroom, the kitchen and the Buff Bed.
Colour
I started this step off by researching on different color palettes used in kitchens and dorm rooms on,Google and Pinterest until I found a combination that I felt fit the aesthetic of the two rooms I was designing. From there I used a Hexadecimal to RGB converter to get the values I needed and entered them into the Maya color menu for each item, making sure to rename all the different materials to make them easier to find later on in the object inspector
Rendering
The Rendering was done along with the adding of color using the helpful tool "Arnold Renderer" on Maya
Fly Through
For the fly through I wanted to show everything I managed to build throughout the whole project without taking away from the main emphasis of the Buff Bed.
Conclusion
This project took several weeks to design and create and taught me many new skills that I would have never learnt in a conventional highschool classroom. Although I found this project quite challenging I had a lot of fun making it and it gave me a great opportunity to learn more about 3D modeling which is a field I have always been interested in but have never really delved into. I hope this project inspires a few people to explore the world of 3D modeling. :)