The Shepards Boy


The prodject I have made resembles a long hallway at the end of it a asbantium wall. This prodject is based on the episode of Doctor Who, "Heaven Sent".
Supplies

Halfway decent PC (I personally own a lenevo Legoin laptop with a 1660ti)
Blender
Adobe Premiere Pro
Setting Up the Scene

To set up the scene I started with a few simple blocks, some walls, a floor and the diamond wall. Adjust to your liking, I did this with just blocks because I knew I could add detail later through roughness and height maps.
Shading


Using texture painting I made images to be used in shader nodes. I plugged the roughness maps into the roughness of the glass node and the height of the bump node. For the side walls I used vertical lines to give depth and to break up the flat walls. And for the ground I used an image of cracks and gouges and then plugged that image into the roughness for the floor.
Lighting



And for the most important step, lighting. I used the basic principle of warms and cools to add variation to my back walls. For my cool I used a light purple and warms a light orange. I also used a light in front of the back wall to cast shadows on the ridges of the side walls and floor.
Rendering/Animation


I made a simple render moving the camrea down the hallway while it rotates 360 degrees. (this took awile so i recomend a pc better than mine) I also made a few more images. The animation produced an image per frame so I put it all into Adobe Premiere Pro and compiled it into a video.