The Shepards Boy

by michaelstriker in Craft > Digital Graphics

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The Shepards Boy

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The prodject I have made resembles a long hallway at the end of it a asbantium wall. This prodject is based on the episode of Doctor Who, "Heaven Sent".

Supplies

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Halfway decent PC (I personally own a lenevo Legoin laptop with a 1660ti)

Blender

Adobe Premiere Pro

Setting Up the Scene

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To set up the scene I started with a few simple blocks, some walls, a floor and the diamond wall. Adjust to your liking, I did this with just blocks because I knew I could add detail later through roughness and height maps.

Shading

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Using texture painting I made images to be used in shader nodes. I plugged the roughness maps into the roughness of the glass node and the height of the bump node. For the side walls I used vertical lines to give depth and to break up the flat walls. And for the ground I used an image of cracks and gouges and then plugged that image into the roughness for the floor.

Lighting

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And for the most important step, lighting. I used the basic principle of warms and cools to add variation to my back walls. For my cool I used a light purple and warms a light orange. I also used a light in front of the back wall to cast shadows on the ridges of the side walls and floor.

Rendering/Animation

Shepperds boy
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I made a simple render moving the camrea down the hallway while it rotates 360 degrees. (this took awile so i recomend a pc better than mine) I also made a few more images. The animation produced an image per frame so I put it all into Adobe Premiere Pro and compiled it into a video.