The Robot Workshop

by avidgamer in Workshop > 3D Design

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The Robot Workshop

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I wanted to create a rendering of a futuristic robot awakening in a futuristic workshop. I had experience with designing in both Blender and Fusion 360, but I have never actually textured or rendered images in Blender. I started by sketching out what I wanted on my computer. For the light element, I wanted the light from the robot, the lamp and the tvs to play major roles.

Supplies

OIP (2).jpeg
OIP.jpeg

I used Fusion 360 to model, and Blender for further modeling, texturing and finally rendering.

Additional tools: Meshy, Mixamo

Table

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I started by modeling the table in fusion 360

The Robot

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I then modeled the robot by starting in blender, and adding finishing touches in Fusion 360

Wrench

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I then modeled the wrench in Fusion.

TV Box

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I then decided to swap out one of the TVs for a box with buttons, so I modeled that in Fusion.

Lamp

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After that, I modeled my lamp in Fusion.

TVs

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Then I modeled the TVs in Fusion.

Texturing

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I used Meshy to texture my robot.

Rigging

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I used Mixamo to generate rigs for my robot.

Putting It Together

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I then put together the scene in Blender. For the lamp's lightbulb, I used a sphere, and for the TVs, I used a meatball to give a realistic shape to the screens.

Texturing, Making Glow

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I then downloaded some free textures. (Wood, Metal [blue], Metal [rusted brown]). I added textures to my components, and made my tv screens and lamp glow. Here I realized that I didn't know how to make the robot's eye glow, so I have to change my plans.

Rigging Robot

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I went into pose mode, and rigged the robot to look like it is sitting down.

Moving Camera

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I then moved the camera to a good place to take a shot.

Camera Mode

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I then changed to camera mode, but realized there was too much light, so I deleted the light Blender automatically provides.

Changing Light Intensity

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I realized that the light from the screens and lamp was too strong, so I lowered the intensity.

Darker Scene

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I realized that the scene was too bright, and light wasn't given enough importance.

Window

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To add more light, I started by creating a window in Fusion

Adding It to Scene

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I then changed the planes, to add the window to the scene.

Light Source

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I started by creating the light source, (in Blender), to be a tube light for a futuristic look.

Plane

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I then added a plane behind it make it look light nighttime.

Tube Light (part 2)

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I then changed the tube light to look a little bit more realistic

Rendering Change

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Nearing completion, I changed from Evee to Cycles for a more realistic look

Completion

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With the changes made, I was happy with my finished product, albeit it took several hours to render the image with Cycles.

Final Words

Going into this, I had never textured or rigged an animation before, and all in all I am very happy with the way it turned out. I still have a lot to learn, I am more confident with these concepts going forwards. I especially like the way the shadows fall on the scene.