The Robot Workshop


I wanted to create a rendering of a futuristic robot awakening in a futuristic workshop. I had experience with designing in both Blender and Fusion 360, but I have never actually textured or rendered images in Blender. I started by sketching out what I wanted on my computer. For the light element, I wanted the light from the robot, the lamp and the tvs to play major roles.
Supplies
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I used Fusion 360 to model, and Blender for further modeling, texturing and finally rendering.
Additional tools: Meshy, Mixamo
Table

I started by modeling the table in fusion 360
The Robot

I then modeled the robot by starting in blender, and adding finishing touches in Fusion 360
Wrench

I then modeled the wrench in Fusion.
TV Box

I then decided to swap out one of the TVs for a box with buttons, so I modeled that in Fusion.
Lamp

After that, I modeled my lamp in Fusion.
TVs

Then I modeled the TVs in Fusion.
Texturing


I used Meshy to texture my robot.
Rigging


I used Mixamo to generate rigs for my robot.
Putting It Together

I then put together the scene in Blender. For the lamp's lightbulb, I used a sphere, and for the TVs, I used a meatball to give a realistic shape to the screens.
Texturing, Making Glow


I then downloaded some free textures. (Wood, Metal [blue], Metal [rusted brown]). I added textures to my components, and made my tv screens and lamp glow. Here I realized that I didn't know how to make the robot's eye glow, so I have to change my plans.
Rigging Robot

I went into pose mode, and rigged the robot to look like it is sitting down.
Moving Camera

I then moved the camera to a good place to take a shot.
Camera Mode

I then changed to camera mode, but realized there was too much light, so I deleted the light Blender automatically provides.
Changing Light Intensity

I realized that the light from the screens and lamp was too strong, so I lowered the intensity.
Darker Scene

I realized that the scene was too bright, and light wasn't given enough importance.
Window

To add more light, I started by creating a window in Fusion
Adding It to Scene

I then changed the planes, to add the window to the scene.
Light Source



I started by creating the light source, (in Blender), to be a tube light for a futuristic look.
Plane

I then added a plane behind it make it look light nighttime.
Tube Light (part 2)


I then changed the tube light to look a little bit more realistic
Rendering Change

Nearing completion, I changed from Evee to Cycles for a more realistic look
Completion

With the changes made, I was happy with my finished product, albeit it took several hours to render the image with Cycles.
Final Words
Going into this, I had never textured or rigged an animation before, and all in all I am very happy with the way it turned out. I still have a lot to learn, I am more confident with these concepts going forwards. I especially like the way the shadows fall on the scene.