The Jamassault Pistol V1.2, With the "SOPMod" Extras.

by The Jamalam in Living > LEGO & K'NEX

3574 Views, 14 Favorites, 0 Comments

The Jamassault Pistol V1.2, With the "SOPMod" Extras.

IMGP4126.JPG
IMGP4124.JPG
IMGP4125.JPG
IMGP4127.JPG
IMGP4128.JPG
IMGP4129.JPG
IMGP4130.JPG
IMGP4131.JPG
Hey guys, this is my new Jamassault pistol. If you can't work it out, it is the Jamalam-Assault pistol. The SOPMod (Special Operations Peculiar Modification) extras make this gun incredibly versatile.

This can be a fun side-arm without any extras, an accurate repeater with the long barrel, a steady, comfortable innacurate repeater with just the stock, and a formidable accurate, comfortable war gun with the complete set. I'll add more as time goes on.

It shoots reasonably far, with some power. Not as much as I would Ideally like, but about 45-50 feet with 2 rubberbands tied together. I'll add videos at some point.

This gun also features a new type of handle. It is angled between 45 degrees and 0 degrees, at such a point that makes this so comfortable.

Version History
  • V1.0 - A fun little side arm attempt with a cool handle. Great for playing with, quite powerful.
  • V1.1 - I modded the mag to hold more.
  • V1.2 - I decided to post it, but it wasn't quite as original as some of my other stuff. So, I made some SOPMod extras and here we are.

This is a great gun, all around fun, versatile and useful in a war situation, if you want to change stuff.

Side arm - 4.5/5. The range is average for a sidearm (I've built a few before), and it is generally fun and reliable. It has yet to jam on me.
Assault rifle - 4/5. The range is a downer here, you would want ever so slightly more power in a war situation, but its reliability and comfort make up for that.
"Sniper" pistol - 4/5. It has alright range, slightly down with the barrel mod (40 ft tops), but the accuracy balances the whole thing out again.
Primary war gun - 4.5/5. It is versatile, light, agile, accurate(with the barrel mod on) and very reliable. A must have.

I guess this could be my sidearm, but TJS is a bit like TDS... and it just isn't right. Besides. Jamassault sounds awesome!

This is really a must build. Why? It rules, of course!

You like it? You do! Then lets make a start on the buildy buildy part of buildyness!

EDIT: after i got #64 rubberbands, the proper range is 45 ft max with nothing on, and 40 ft wwith the barrel/

Handle, Trigger, Main Barrel, Magazine.

IMGP4132.JPG
IMGP4133.JPG
IMGP4134.JPG
IMGP4135.JPG
IMGP4136.JPG
IMGP4137.JPG
IMGP4138.JPG
IMGP4139.JPG
IMGP4140.JPG
IMGP4141.JPG
This is a bit of a hard step. I was really lazy, but this should be easy enough. Look at all of the pictures, see what you can do. I might try and update the instructions if you want me to.
Pictures 1-6 - Main gun part.
Pictures 7-10 - Finishing the barrel.

SOPMod Extra 1: the Removeable Stock.

IMGP4143.JPG
IMGP4144.JPG
Here is is, first SOPMod Extra. The stock is easy to put on and take off, as will be shown in step 4. The Stock will bend to an extent at the joint, allowing extra comfort and allowing you to keep the gun still while running.

SOPMod Extra 2: Removeable Accuracy Barrel.

IMGP4145.JPG
IMGP4146.JPG
IMGP4147.JPG
IMGP4148.JPG
IMGP4149.JPG
This is the barrel. Again, easy to put on and remove, as shown in step 4. This will increase the accuracy, but (not significantly) reduce range by about 5 ft, depending on how much power the thing has in the first place.

Connecting the SOPMod Extras, and Rubberbands, Loading and Firing.

IMGP4152.JPG
IMGP4153.JPG
IMGP4154.JPG
IMGP4155.JPG
IMGP4156.JPG
IMGP4103.JPG
IMGP4104.JPG
IMGP4105.JPG
IMGP4157.JPG
IMGP4158.JPG
IMGP4159.JPG
How to connect them to the main gun, if you are having trouble.

Basically, the Stock slides on from the side, and the barrel clips on from the bottom and sides. Look at the pictures for more help.

The rubberband pictures should be simple enough.

To load, put white rods in the magazine, put the pusher in. Pull back the firing pin, and pull the trigger. You shouldn't "Dry Fire" (fire it with no ammo) the gun, it will destroy the purple connector in the mag pusher. If you really wanted to, take the pusher out and do it. I don't see the point... but if you want to... Have fun with the Jamassault pistol!
(\_/)
(o.o)
(> <)
The Jamalam