Sleeping Dragon

by ECL2VR in Workshop > 3D Design

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Sleeping Dragon

draagon.png

i made a scene of a chubby sleeping dragon. for the challenge make it glow

Supplies

tools:

computer


Software:

meshy AI for making the model

blockbench for making the scene

blender for all the mini tweaks and rendering. i use blender 4.2.2

youtube for help

Making the Dragon

Workspace - Google Chrome 5_26_2025 9_02_55 AM.png
Workspace - Google Chrome 5_26_2025 9_07_39 AM.png
Workspace - Google Chrome 5_26_2025 9_01_01 AM.png

i went to meshy.ai i wanted a chubby looking dragon

to start the 3D generation process. On the Meshy website, I selected the "text to 3D"

after i got a pretty good looking. meshy has a built in texturing, click on the model you want, a little menu should pop up after clicking the model you want, change the settings you want to have and click "confirm" after a small wait you should have a ready and textured model, you can download it, hit the download button at the bottom of the screen. another menu should pop up and then just hit download. select your format, i recommend obj, fbx,glb, or stl, then extract the zip

Making the Scene

Blockbench - Google Chrome 5_26_2025 9_21_19 AM.png
Blockbench - Google Chrome 5_26_2025 9_25_21 AM.png
● dragon - Blockbench 4_9_2025 1_26_08 PM.png
● dragon - Blockbench 4_9_2025 1_26_21 PM.png
● Blockbench 5_26_2025 10_30_13 AM.png

for the scene i went to blockbench a Minecraft modeling software, you can download the software or do it through the browser, you can get plugins by heading to, file/plugins file is in the top bar click it go down to plugins then click plugins and a menu should pop up, there you can find plugins you can use,

i use all plugins.

in the main page, go to generic model, click it then click create new model, in there give the model a name, and model identifier i still don't know what it's for, just put the name of the model for the model name and identifier, then click confirm,

in thereon you top right there is edit, paint, animate, edit is you can edit anything and add anything, paint is texturing, animate, is the animation tool, very easy and simple to use,

in edit, on the right side, there should be a cube with a plus in it, that adds a cube the you can change the size of the cube, or move it, or rotate it, from there, next to it you have a group, so you can organize everything

then you have a diamond looking thing where it should say add mesh, do that it should pull up a menu, click cuboid and from there it has a list of shapes you can mesh with,

and as you can do lots, i made the scene for my render


when your done, head to file/export there is some options, i recommend obj or fbx

save it to a place you can get to, i did downloads, then extract the zip

Blender

untitled [C__Users_rezor_Desktop_untitled.blend] - Blender 4.2.2 LTS 5_26_2025 10_54_35 AM.png

go to blender, any version works, i used 4.2

head to file/import then find the format you saved your projects then it will bring up a menu of your desktop file explorer, find where you saved your file, click it then hit import. you can change the size of it by hitting s to scale it on it should look something like this, the side you can change if you want to rotate move or size it, then once you have everything


my scene i already set up, but move your assets how you want them, your model you might need to rig first

Rigging

_ untitled [C__Users_rezor_Desktop_untitled.blend] - Blender 4.2.2 LTS 5_26_2025 10_57_08 AM.png
_ untitled [C__Users_rezor_Desktop_untitled.blend] - Blender 4.2.2 LTS 5_26_2025 11_04_19 AM.png

i already rigged mine, to make life easier, go to edit/preferences at the top next to file, then go to addons, the find rigify or type it in the search bar, turn it on then hit, shift a on the keyboard find armature, you can do single bone, or a pre made rig witch is used if your making a dog or cat or etc, i did custom so i did single bone, then click the rig, go to the side bar on the right find the little person, then hit "in front" then click the bone then the ball at the end of the bone hit E for extrude and another bone should be made, and do that through out the entire model, once your satisfied, go to the top corner hit edit mode change it to pose mode, and the model should follow the rig.

Texturing

_ untitled [C__Users_rezor_Desktop_untitled.blend] - Blender 4.2.2 LTS 5_26_2025 10_57_08 AM.png
_ untitled [C__Users_rezor_Desktop_untitled.blend] - Blender 4.2.2 LTS 5_26_2025 11_18_56 AM.png

go to the top right corner, hit the globe looking think that says shading, your model should already be textured if you did meshy ai, go to the line on the side panel. [where the cycle is in the image] the arrow thing should appear, on your cursor, right click then hit a split drag it to ow far you want to split your screen, go to shader editor,

for some reason i couldn't get to my texture or anything really after this part


i used youtube to help me with the texturing part but this is what i did, it lo oks like a lot but it's really not to much


Rendering

i added some lighting witch as pretty easy,

glow


Conclusion

draagon.png

it was a lot of work, but i liked how it turned out after a ton of trial and errors