Red Light Green Light

by 704597 in Circuits > Arduino

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Red Light Green Light

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this is the game of red light green light. the goal of the game is top move during when the light is green and stop

Supplies

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  • Breadboard $6.50
  • leds one green $0.1
  • led one red $0.1
  • Arduino Uno $46.95
  • One RGB LED $0.12
  • Joystick $2.7
  • Passive buzzer $6.59
  • Resistors 3(10k ohm) 3(330 ohm)
  • Wires can vary in price
  • 7 segment display $1.11

Start Wiring

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use the 330 ohm resistors for the green and red led one for the rgb led and one for the buzzer.(this is to reduce the volume). and plug the buzzer into pin3

More Wires

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use two 10k ohm resistor for the seven segment display. and you will use pins 7 to 13. look at the code for placement.

Even More Wires

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time to wire up the rgb led to do this for the blue pin it used to pin 6 and for the green pin its connected to the 5. and the red led is for pin 2 and the green led is for pin 4

Joystick Wiring

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the vcc and ground can be plug in to the positive and negative rail and the x pin will go into A0 and y will go into A1

Done Now Coding

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here's the code for the game note that there's a file name pitches you'll have to get. and that code is at the end



#include "Pitch.h"

int g = 7;

int f = 8;

int a = 9;

int b = 10;

int e = 11;

int d = 12;

int c = 13;


const int xPin = A0;   

const int yPin = A1; 

int x;

int y;


int greenRGB = 5;

int blueRGB = 6;

int blue;

int green;

int bluev;

int greenv;


int redlight = 2;

int greenlight = 4;



int count = -1;

long randNumber;


long startMillis, currentMillis;


int buzzer = 3;

int tempo = 200;

int melody[] = {


 NOTE_E5,8, NOTE_E5,8, REST,8, NOTE_E5,8, REST,8, NOTE_C5,8, NOTE_E5,8, 

 NOTE_G5,4, REST,4 

};


 int notes = sizeof(melody) / sizeof(melody[0]) / 2;

int wholenote = (60000 * 4) / tempo;

int divider = 0, noteDuration = 0;


void setup() 

{

 pinMode(a, OUTPUT);

 pinMode(b, OUTPUT);

 pinMode(c, OUTPUT);

 pinMode(d, OUTPUT);

 pinMode(e, OUTPUT);

 pinMode(f, OUTPUT);

 pinMode(g, OUTPUT);

 Serial.begin(9600); 

 pinMode(greenRGB, OUTPUT);

 pinMode(blueRGB, OUTPUT);

 pinMode(redlight, OUTPUT);

 pinMode(greenlight, OUTPUT);

}


void setColor( int green, int blue)

{


 green= 255 - green;

 blue= 255 - blue;

 analogWrite(greenRGB, green);

 analogWrite(blueRGB, blue);

}


void zero()

{

digitalWrite(a,LOW);

digitalWrite(b,LOW);

digitalWrite(c,LOW);

digitalWrite(d,LOW);

digitalWrite(e,LOW);

digitalWrite(f,LOW);

digitalWrite(g,HIGH);

}


void one()

{

digitalWrite(a,HIGH);

digitalWrite(b,LOW);

digitalWrite(c,LOW);

digitalWrite(d,HIGH);

digitalWrite(e,HIGH);

digitalWrite(f,HIGH);

digitalWrite(g,HIGH);

}

void two()

{

digitalWrite(a,LOW);

digitalWrite(b,LOW);

digitalWrite(c,HIGH);

digitalWrite(d,LOW);

digitalWrite(e,LOW);

digitalWrite(f,HIGH);

digitalWrite(g,LOW);

}

void three()

{

digitalWrite(a,LOW);

digitalWrite(b,LOW);

digitalWrite(c,LOW);

digitalWrite(d,LOW);

digitalWrite(e,HIGH);

digitalWrite(f,HIGH);

digitalWrite(g,LOW);

}

void four()

{

digitalWrite(a,HIGH);

digitalWrite(b,LOW);

digitalWrite(c,LOW);

digitalWrite(d,HIGH);

digitalWrite(e,HIGH);

digitalWrite(f,LOW);

digitalWrite(g,LOW);

}

void five()

{

digitalWrite(a,LOW);

digitalWrite(b,HIGH);

digitalWrite(c,LOW);

digitalWrite(d,LOW);

digitalWrite(e,HIGH);

digitalWrite(f,LOW);

digitalWrite(g,LOW);

}



void winsound()

{

 for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {

  divider = melody[thisNote + 1];

  if (divider > 0) {

  noteDuration = (wholenote) / divider;

 } 

 else if (divider < 0) {

  noteDuration = (wholenote) / abs(divider);

  noteDuration *= 1.5; 

 }

 tone(buzzer, melody[thisNote], noteDuration * 0.9);

 delay(noteDuration);

 noTone(buzzer);

  }  

}

void stop()

{


  if((analogRead(xPin)==505 || analogRead(xPin)==506) && (analogRead(yPin)==505 || analogRead(yPin)==506))

 {

   Serial.print("\n\tscore:");

   Serial.print (count);

   count++; 

 }

 else if ((analogRead(xPin)<505 || analogRead(xPin)>506) && (analogRead(yPin)<505 || analogRead(yPin)>506))

 {

  count=0;

  Serial.print("\n\tbad:");

  Serial.print("\n\tscore:");

  Serial.print (count);

 }

}


void color()

{

  randNumber = random(2000, 5000);

  currentMillis = millis();

 while(currentMillis-startMillis<randNumber){

  currentMillis = millis();

  bluev=map(analogRead(xPin),0,1023,0,255) ;

  greenv=map(analogRead(yPin),0,1023,0,255) ;

  analogWrite (blueRGB,bluev);

  analogWrite (greenRGB,greenv);}

}



void playGame(){

 digitalWrite(redlight,HIGH);

 randNumber = random(2000, 5000);

 stop();

 delay(randNumber);

 digitalWrite(redlight,LOW);

 digitalWrite(greenlight,HIGH);

 startMillis = millis();

 color();

 digitalWrite(greenlight,LOW);

 delay(300);


}



void loop() 

{

 playGame();

 if(count<=0)

 zero();

 else if(count==1)

 one();

 else if(count==2)

 two();

 else if(count==3)

 three();

 else if(count==4)

 four();

 else if(count==5)

 {

 five();

 winsound();

 count=0;

 }

}




//This is the pitches file code

#define NOTE_B0 31

#define NOTE_C1 33

#define NOTE_CS1 35

#define NOTE_D1 37

#define NOTE_DS1 39

#define NOTE_E1 41

#define NOTE_F1 44

#define NOTE_FS1 46

#define NOTE_G1 49

#define NOTE_GS1 52

#define NOTE_A1 55

#define NOTE_AS1 58

#define NOTE_B1 62

#define NOTE_C2 65

#define NOTE_CS2 69

#define NOTE_D2 73

#define NOTE_DS2 78

#define NOTE_E2 82

#define NOTE_F2 87

#define NOTE_FS2 93

#define NOTE_G2 98

#define NOTE_GS2 104

#define NOTE_A2 110

#define NOTE_AS2 117

#define NOTE_B2 123

#define NOTE_C3 131

#define NOTE_CS3 139

#define NOTE_D3 147

#define NOTE_DS3 156

#define NOTE_E3 165

#define NOTE_F3 175

#define NOTE_FS3 185

#define NOTE_G3 196

#define NOTE_GS3 208

#define NOTE_A3 220

#define NOTE_AS3 233

#define NOTE_B3 247

#define NOTE_C4 262

#define NOTE_CS4 277

#define NOTE_D4 294

#define NOTE_DS4 311

#define NOTE_E4 330

#define NOTE_F4 349

#define NOTE_FS4 370

#define NOTE_G4 392

#define NOTE_GS4 415

#define NOTE_A4 440

#define NOTE_AS4 466

#define NOTE_B4 494

#define NOTE_C5 523

#define NOTE_CS5 554

#define NOTE_D5 587

#define NOTE_DS5 622

#define NOTE_E5 659

#define NOTE_F5 698

#define NOTE_FS5 740

#define NOTE_G5 784

#define NOTE_GS5 831

#define NOTE_A5 880

#define NOTE_AS5 932

#define NOTE_B5 988

#define NOTE_C6 1047

#define NOTE_CS6 1109

#define NOTE_D6 1175

#define NOTE_DS6 1245

#define NOTE_E6 1319

#define NOTE_F6 1397

#define NOTE_FS6 1480

#define NOTE_G6 1568

#define NOTE_GS6 1661

#define NOTE_A6 1760

#define NOTE_AS6 1865

#define NOTE_B6 1976

#define NOTE_C7 2093

#define NOTE_CS7 2217

#define NOTE_D7 2349

#define NOTE_DS7 2489

#define NOTE_E7 2637

#define NOTE_F7 2794

#define NOTE_FS7 2960

#define NOTE_G7 3136

#define NOTE_GS7 3322

#define NOTE_A7 3520

#define NOTE_AS7 3729

#define NOTE_B7 3951

#define NOTE_C8 4186

#define NOTE_CS8 4435

#define NOTE_D8 4699

#define NOTE_DS8 4978

#define REST   0

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