Pobjects - Polygonal Objects

by a-c-t in Circuits > Art

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Pobjects - Polygonal Objects

pobject titles.jpg
pobjectfoamy2.jpg
dd.jpg
pobjectpine_mud.jpg
ff.jpg
gg.jpg
hh.jpg
ii.jpg
jj.jpg
kk.jpg
ll.jpg
mm.jpg
nn.jpg
IMG_7600.JPG
IMG_7612.JPG
IMG_7615.JPG
001.JPG
002.JPG
004.JPG
005.JPG
006.JPG
007.JPG
008.JPG
003.JPG
g1a.jpg
g1.jpg
eyeCandy1.jpg
eyeCandy2.jpg
Capture1.JPG
Screen Shot 2015-08-04 at 11.07.49 PM.png
Screen Shot 2015-08-04 at 11.08.32 PM.png
Maya001.png
001_script.jpg
002_ornament3-side.jpg
003_ornament4-persp1.jpg
004_ornament4-persp2.jpg
005a_ornament2-front.jpg
005b_ornament_4view_reduced.jpg
006_ghost.jpg
007_ornamentz2.jpg
008_ornamentz1.jpg

Can a polygonal mesh be made affectionate? Using Autodesk's Maya & Mudbox softwares, and in thinking of the many tools used for character animation in hollywood, I've attempted to imbue multiple formal and geometric studies with either an affection or repulsion effect, typically by using multiple modulatory tool types as applied to a primary geometry, such as a sphere. These modulations were also applied using a variety of displacement and textural procedure brushes in Mudbox. One set of meta-blobs were generated by using a set of displacement deformations in Autodesk Maya using the LEAP Motion interactive interface--I invited two fellow AiR's (Artists in Residence), Luis Rodriguez & Bernie Lubell, to deform a sphere, and then 3d printed those, along with my own.