Pi Day - (π 3,14) - 3D Sculpture.

by DAZMAKER in Craft > Digital Graphics

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Pi Day - (π 3,14) - 3D Sculpture.

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Today we will make a 3D sculpture to celebrate Pi day.

the design that we will make will be based on the fusion of the first three digits of the number and the characteristic Pi symbol.

so come with me, to show you along the way the steps I take and the creative process to get to make this figure.

Supplies

Blender Software.

Slicer Software.

Concept Design.

pi xel number.jpg
pi___pixel_art_by_pbv9_d5csdwx-fullview.jpg

To begin with, I wanted a design where I could combine the numbers of Pi and the Symbol that is so characteristic. but I had no idea where to start, so my first idea was to do something with pixels that when combined to form the figure of pi would give me values close to 3.14, I first experimented creating similar figures on this very interesting site where you can make 8-bit figures based on: Pixels. but I didn't get anything close so I thought about 3D and how could I combine a volumetric pixel (voxel) to Pi.

So the first thing that came to my mind was the minecraft structures, which use the principle of voxels, and I found this interesting image, of a world full of crazy things. Seeing the figure, it was close to what I wanted, but I wanted more.

Replicating the symbol on any material or canvas is very easy, but I wanted something more chaotic like what the number Pi represents.

I was still a little far from what I wanted but I was getting closer little by little.

Final Design.

Logo.jpg
Illustrator.jpg

Using the helvetica neue black font and retouching some aspects to make a solid union between all the characters, I achieved an attractive image that was what I was looking for to commemorate Pi day.

Now it's time to consolidate the two designs, both the numeric characters and the symbol, for which we will use the Blender 3D design software that is free to use and has many powerful tools that you can experiment with.

After having our elements in vectors, the first thing we will do is export them in SVG format, I do it from Illustrator but you can use your favorite vector software. as simple as openning the menu and save or export as: "your preferred file name".SVG in your prefered folder.

why in SVG? because later it will be the format in which we will export those curves to 3D in the blender program.

Blender Operations Pt 1

Logo2.jpg
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blenderiano_0036_Layer 15.jpg
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blenderiano_0038_Layer 12.jpg
blenderiano_0037_Layer 14.jpg
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blenderiano_0029_Layer 22.jpg
blenderiano_0026_Layer 26.jpg
blenderiano_0024_Layer 27.jpg
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blenderiano_0021_Layer 30.jpg
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In Blender, we will import the files in .SVG format that we will merge

I will use my 3.14 logo symbol design and the standard Pi symbol which I found in a free vector pack. in your case you can use the letters or symbols you want.

  • To start, download Blender from its official site: here (and yes it's free)
  • import the .SVGs into Blender.
  • to correct the view press 5 in your numpad.
  • With the tab key you can switch between modes: edit mode and object mode.
  • When you enter edit mode you will notice that the SVG object is still a path set so we will have to convert it to a mesh by clicking on the object menu and on convert.
  • scale and rotate the model with the keys S and R and if you want to do it in any direction you can do it by combining the axis X,Y,Z, and any numerical value, in this case R+X+90
  • Go into edit mode and press E to extrude the shape horizontally.
  • in case you changed the direcion when extruding press (Y) to move around in that axis.
  • Import the other SGV file to be merged and do the same procedure

continue in part 2

Blender Operations Pt 2

blenderiano_0015_Layer 36.jpg
blenderiano_0008_Layer 42.jpg
blenderiano_0009_Layer 43.jpg
blenderiano_0013_Layer 38.jpg
blenderiano_0005_Layer 46.jpg
blenderiano_0007_Layer 44.jpg
  • Now rotate thate object in the Z axis + 90 degrees creating a kind of cross beetween the object
  • After That scale the side piece until it stays a little internally in the other figure
  • In that figure we will apply a modifier, go to the modifiers area which is represented in the right area with the shape of a mechanic's wrench and colored blue, select the boolean modifier. and in the selection value select intersection. and with the dropper select the other figure.
  • now hide the object which you use as boolean for the small object with the dropper in the boolean effect.

and voilà, you get the combined design of your idea.

Export & Import.

blenderiano_0004_Layer 48.jpg
blenderiano_0003_Layer 50.jpg

Export your model in Obj format and open Slicer (or install it if you don't have it yet, in the next step you will find the download link.)
in slicer what we will do is minimize its details and divide it into layers or levels so to speak. to give it a minimalist look

Slicer

view4.jpg
Slicerpi.jpg
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go to:

SLICER SOFTWARE, And download the Slicer Software from autodesk.With this tool we will transform the solid model to a significant amount of layers.

In slicer you can find many tools and variants that will allow you to create unique designs, simply upload a 3d model in the supported formats and the program will do the magic experiment with all its tools.

I imported my model and played a bit with the variations until I reached the result of the image.

Final Form

view6.jpg
view3.jpg

Some digital images of the final piece.

Thanks for Watch :)

For the Instructables Pi challenge.
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