Multi-use Pyramid Game

by MaxMaldwin in Workshop > 3D Printing

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Multi-use Pyramid Game

Game design presentation v8 pic.png

Hello, I am a grade 11 student at Northern Secondary School.

I always liked using board games for whatever I wanted to play with at the time, not their intended purpose. That's why I went with simple design, where even though there is a dedicated game to play, you can also mix it up and play what you want to play. The original way to play is a simple board game where 4 players advance up to pyramid to be the first to the top, rolling dice to move. However, there are many rules that can be changed, such as removing some ramps so everyone has to go all the way around, or adding custom tiles that give special effects, to add the ability to play with this board in whatever way you want.

I will add that I just add colour in some parts to make it look nicer, so feel free to change that to your liking. it's not necessary for the project after all.

Supplies

Fusion 360

Basic Board Sketch

Game design presentation v8 first sketch.png

Draw the basic measurements for the path and the board itself.

The important measurements to remember is that the board is a 50x50 square, with a one cm offset. The board is also divided in squares of 5cm, to designate the tiles.

The circle in the middle is optional, as I just designed it to be the winners podium. Feel free to make it a square, or have nothing there.

Sketching Game Tiles

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Add the main game tiles. Offset each square by .10 cm so you can make a slight indent.

if you want to make it quicker, you can simply offset one tile and use the Rectangular Pattern tool to appl it to the entire board. Just make sure to stretch it the board length, and change the quantity on both directions to 10.

Extrude the Base Board Parts

Game design presentation v9.png
Game design presentation v9.png
Game design presentation v9.png
Game design presentation v9.png

Extrude the different layers of the pyramid. I went with a height of 3cm each floor.

Make sure to extrude the offset, to be higher than the main body, to create a wall.

Afterwords, make a small sketch on one of the sides of the base. This will be a small extension to the base. Feel free to make in an arc if you'd rather.

Then, revolve and extrude the shape around your shape until it meets itself again. Make sure to make it a separate body as well.

Adding the Ramps

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Game design presentation v10.png
Game design presentation v10 ramp.png

Extrude the 2-block-wide rectangles to create a hole for the ramps to go in. Then extrude into the empty space in two parts. First to the same height of the space that you just cut, then after to one level higher, creating a new body each time. That way you can separate specifically the ramp if you need to.

After everything is extruded, open up the Chamfer tool, and select the top left edge of each rectangle, the one facing the path. Set the chamfer distance to 5 cm, and set the angle to the highest you can without it failing (30.9~), so the gap will be tiny. This should create your ramps. If you have an error creating some ramps, you may have to sketch and extrude to cut them out directly. This should not cause any problems however

Making the Tiles

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It's time to use your tile sketch from earlier to create the tiles for the board. Using the sketch, extrude the squares so there is a .20 cm hole in each 5x5 square. Feel free to make some very slightly smaller squares to fit inside the holes, in case you want to add some custom tiles for your board. Just make sure to make them a smaller size so they fit.

Decoration

Game design presentation v10 decoration.png

Once you've finished adding all the holes, it's time to make it look a little nicer. Use the Fillet and Chamfer tools to fix the edges. (I suggest a distance of .25 cm)

If you want, add some colour to the board now.

Game Pieces

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Game design presentation v10 multi.png

Make a small circle 1.50 cm big, and make a line from the top of that circle 3.9 cm straight down. After that, use the Fit Point Spline tool to add shape to the piece. You can make your own shape, but I've included measurements of my piece if you'd like to copy it.

After you make the piece, Revolve half the sketch along the line in the middle. This should form the piece. After that, just copy the piece and place them around the board where you like

After that, you should be done! Feel free to make any small changes you like, such as removing ramps or adding custom tiles.

All Done

Game design presentation v10 Final.png
Game design presentation v10 Final 2.png

After that, you should be done! Feel free to make any small changes you like, such as removing ramps or adding custom tiles.

Game Instructions

If you want some base instructions for a simple game, then try these.

Make some custom tiles for the holes. Blue = move 2 spaces forward. Red = 2 spaces back, Green = Swap places with another player, roll the dice to decide. Yellow = challenge another player to rock paper scissors, winner moves forward 2 and loser moves back 2. Gold = gain an attack charge. Silver = gain a shield charge.

Take turns rolling a single dice to move forward up the pyramid, first one to the top platform wins! Whenever you go up a ramp, you get a choice to keep going up your side, or invade the opponents side! If you are lucky enough to land on a gold space, you can gain an attack charge to attack anyone in front of you once. If you are attacked, you lose a turn. If you have a shield charge however, you can block the attack once. If you land DIRECTLY on an opponent, they get sent back to the start,

Have fun!