Looping Lucky Cloves Animate

by ChunLii in Craft > Digital Graphics

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Looping Lucky Cloves Animate

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This is a small looping real-time animate I made in TouchDesigner.

you can find here to Download :D

Step1: Create the Leaves

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- Take a 'Circle' SOP , Set Radius to [0.8, 1.8]

- Connect to 'Twist', change the Operation into 'Bend', bend the Y axis. Create the shape of leaf.

- Connect to another 'Twist', bend the Z axis.

- Copy into 4 leaves!!

Step2: Create the Stem

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- Take a 'Tube' SOP, change both Radius to 0.1, Height to 5.

- Connect to 'Twist', set Operation to 'Bend'. Adjust Pivot axis Y to make the top of it to middle. Set the 'Strength' to the form you like, adjust the 'Rolloff' to make the bottom of stem fit.

- Change the position of leaves with 'Transform'

- Use 'Merge' to put leaves and stem together!

Step3: Set the Animate

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Noise:

- Take a 'Noise' CHOP, connect to a 'Math' and set the range from [-1, 1] to [-20, 20].

-Connect 'Rename' rename to "bend", and to a 'Null'.

LFO:

-Take a 'LFO', set frequency to 0.2, connect to a 'Math' and set the range from [-1, 1] to [-20, 20].

-Connect 'Rename' rename to "ry", and to a 'Null'.

*\ these two signal will be the parameter of animate! \*

-Connect the merge cloves to a 'Transform' and a 'Twist'... and to a 'Null'

-Click the right down button of operator 'null2' , drag the parameter 'ty' to operator 'transform1' >Rotate Y , chose function 'CHOP Reference'.

-So does 'null1'. Click the right down button of operator 'null1' , drag the parameter 'bend' to operator 'twist4' >Strength , chose function 'CHOP Reference'.

Step4: Create a Circle Formation

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Set up an environment:

- Select all operator, right click choose 'Collapse Selected' , it will collect into a single base operator. Name the operator 'cloves'.

- Connect your 'cloves' to a 'Transform' and a 'Geometry', take a 'Camera', a 'Light', and a 'Render'. connect 'Render' to a TOP 'Null'.

- Take a COMP 'Null', drag it into operator 'Camera' > 'Look At', also drag it into operator 'Light' > 'Look At'

Create the instance:

- Take a SOP 'Circle', change Orientation to 'ZX Plane' , turn Divisions lower to 10 (optional) , connect to 'Transform'.

- Connect it to a CHOP(green) operator 'SOP to', and CHOP 'Null'. Name it "instance".

- Go to 'Geometry' > page 'Instance', turn 'Instancing' on. Now you can drag the green CHOP 'instance' to 'Default Instance OP', and set Translate[X,Y,Z] to t[x,y,z].

- Adjust the position of camera and light as you wish.

Step5: Create a Back Ground and Set the Color

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Back ground:

- Take a SOP 'Sphere', connect to 'Transform' and COMP 'Geometry'.

- Adjust the size of Sphere in 'Transform'.

Back ground color:

- Take first an operator MAT 'Constant' and second a TOP 'Ramp', set the color what ever you like. Then Drag the 'Ramp' to 'Constant' > Color Map. Drag the 'Constant' to 'geo2', choose 'Parm:Material'.

Cloves color:
- Take first an operator MAT 'Phong' and second a TOP 'Ramp', set the color what ever you like and change 'Type' from 'Vertical' to 'Circular' . Then Drag the 'ramp2' to 'Phong' > Color Map. Drag the 'Constant' to 'geo1', choose 'Parm:Material'.

Step6: Animate the Cloves and the Camera + Glowing Effect

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Animate the cloves:

- Take a CHOP 'LFO', set Type from 'Sine' to 'Ramp', and set Frequency to 0.2.

- Click the button down right, then drag it to 'ramp2' > 'Phase', chose 'CHOP Reference'.

Animate the camera:

- Take a CHOP 'LFO' and set Frequency to 0.1, connect to 'Math' and set From Range -1, 1 to -5, 5. Then rename into "cam_tx".

- Drag 'cam_tx' to 'Camera' > Translate X, chose 'CHOP Reference'.

*optional*

Make it look better:

- After 'Render', insert a TOP 'Level' , then connect it to TOP 'Blur' and 'Add'. It will look a bit glowing. You can adjust the parameter in 'Blur' > 'Pre-Shrink' and 'Filter Size' as you want!