LED Tower With Arduino
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In this tutorial I’ll show how you can create your own LED tower and using the code provided you can make your very own light show!
Supplies
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- 1x Arduino Board
- 27x LED’s of any colour (In my tower I use of mix of different LED'S
- 1x Breadboard
- 3x 10k ohm Resistors
- 9x 330 ohm Resistors
- 3x NPN Transistors
- Wires
3x3 Layers
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You're going to want to connect the cathodes of the LED's with solder (Make sure the cathodes and anodes do not touch). Repeat this step till you end up with 3 layers that look exactly the same.
Soldering
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Now that you have all the layers, solder them together to make a tower like this
Breadborad
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On the Arduino your going to make connections going from pin GND - 2
Pins 13 - 11 will be the negative connections.
Pins 10 - 2 will be for LED's. Wire them in rows, Start from top left led leg to bottom led left (pins 10 - 8). Middle row, top middle led to bottom middle led (pins 7 - 5). Right row, top right led to bottom right led (pins 4 - 2).
Code
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This is the code for the LED tower to make a light show
void setup() {
pinMode(2, OUTPUT);
pinMode(3, OUTPUT);
pinMode(4, OUTPUT);
pinMode(5, OUTPUT);
pinMode(6, OUTPUT);
pinMode(7, OUTPUT);
pinMode(8, OUTPUT);
pinMode(9, OUTPUT);
pinMode(10, OUTPUT);
pinMode(11, OUTPUT);
pinMode(12, OUTPUT);
pinMode(13, OUTPUT);
}
void allLayer() {
digitalWrite(11, HIGH);
digitalWrite(12, HIGH);
digitalWrite(13, HIGH);
}
void noLayer() {
digitalWrite(11, LOW);
digitalWrite(12, LOW);
digitalWrite(13, LOW);
}
void rotate() {
allLayer();
digitalWrite(5, HIGH);
digitalWrite(6, HIGH);
digitalWrite(7, HIGH);
delay(100);
empty();
digitalWrite(2, HIGH);
digitalWrite(6, HIGH);
digitalWrite(10, HIGH);
delay(100);
empty();
digitalWrite(3, HIGH);
digitalWrite(6, HIGH);
digitalWrite(9, HIGH);
delay(100);
empty();
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(8, HIGH);
delay(100);
empty();
noLayer();
}
void fill() {
digitalWrite(2, HIGH);
digitalWrite(3, HIGH);
digitalWrite(4, HIGH);
digitalWrite(5, HIGH);
digitalWrite(6, HIGH);
digitalWrite(7, HIGH);
digitalWrite(8, HIGH);
digitalWrite(9, HIGH);
digitalWrite(10, HIGH);
}
void swirl() {
digitalWrite(2, HIGH);
delay(50);
digitalWrite(3, HIGH);
delay(50);
digitalWrite(4, HIGH);
delay(50);
digitalWrite(7, HIGH);
delay(50);
digitalWrite(10, HIGH);
delay(50);
digitalWrite(9, HIGH);
delay(50);
digitalWrite(8, HIGH);
delay(50);
digitalWrite(5, HIGH);
delay(50);
digitalWrite(6, HIGH);
delay(50);
}
void myName() {
//Y
digitalWrite(11, HIGH);
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(9, HIGH);
delay(100);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(13, HIGH);
delay(200);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(11, HIGH);
delay(100);
noLayer();
empty();
//O
digitalWrite(11, HIGH);
digitalWrite(2, HIGH);
digitalWrite(3, HIGH);
digitalWrite(4, HIGH);
digitalWrite(5, HIGH);
digitalWrite(7, HIGH);
digitalWrite(8, HIGH);
digitalWrite(9, HIGH);
digitalWrite(10, HIGH);
delay(100);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(13, HIGH);
delay(200);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(11, HIGH);
delay(100);
noLayer();
empty();
//U
digitalWrite(11, HIGH);
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(5, HIGH);
digitalWrite(7, HIGH);
digitalWrite(8, HIGH);
digitalWrite(9, HIGH);
digitalWrite(10, HIGH);
delay(100);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(13, HIGH);
delay(200);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(11, HIGH);
delay(100);
noLayer();
empty();
//R
digitalWrite(11, HIGH);
digitalWrite(2, HIGH);
digitalWrite(3, HIGH);
digitalWrite(4, HIGH);
digitalWrite(5, HIGH);
digitalWrite(8, HIGH);
delay(100);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(13, HIGH);
delay(200);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(11, HIGH);
delay(100);
noLayer();
empty();
//I
digitalWrite(11, HIGH);
digitalWrite(3, HIGH);
digitalWrite(6, HIGH);
digitalWrite(9, HIGH);
delay(100);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(13, HIGH);
delay(200);
noLayer();
digitalWrite(12, HIGH);
delay(100);
noLayer();
digitalWrite(11, HIGH);
delay(100);
noLayer();
empty();
}
void empty() {
digitalWrite(2, LOW);
digitalWrite(3, LOW);
digitalWrite(4, LOW);
digitalWrite(5, LOW);
digitalWrite(6, LOW);
digitalWrite(7, LOW);
digitalWrite(8, LOW);
digitalWrite(9, LOW);
digitalWrite(10, LOW);
}
void createX() {
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(8, HIGH);
digitalWrite(10, HIGH);
delay(1000);
digitalWrite(2, LOW);
digitalWrite(4, LOW);
digitalWrite(6, LOW);
digitalWrite(8, LOW);
digitalWrite(10, LOW);
delay(200);
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(8, HIGH);
digitalWrite(10, HIGH);
delay(200);
digitalWrite(2, LOW);
digitalWrite(4, LOW);
digitalWrite(6, LOW);
digitalWrite(8, LOW);
digitalWrite(10, LOW);
delay(200);
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(8, HIGH);
digitalWrite(10, HIGH);
delay(200);
digitalWrite(2, LOW);
digitalWrite(4, LOW);
digitalWrite(6, LOW);
digitalWrite(8, LOW);
digitalWrite(10, LOW);
delay(200);
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(8, HIGH);
digitalWrite(10, HIGH);
delay(200);
digitalWrite(2, LOW);
digitalWrite(4, LOW);
digitalWrite(6, LOW);
digitalWrite(8, LOW);
digitalWrite(10, LOW);
delay(200);
digitalWrite(2, HIGH);
digitalWrite(4, HIGH);
digitalWrite(6, HIGH);
digitalWrite(8, HIGH);
digitalWrite(10, HIGH);
delay(200);
digitalWrite(2, LOW);
digitalWrite(4, LOW);
digitalWrite(6, LOW);
digitalWrite(8, LOW);
digitalWrite(10, LOW);
delay(500);
}
void loop() {
//FILL - UP AND DOWN
digitalWrite(13, HIGH);
fill();
delay(200);
empty();
noLayer();
digitalWrite(12, HIGH);
fill();
delay(100);
empty();
noLayer();
digitalWrite(11, HIGH);
fill();
delay(200);
empty();
noLayer();
digitalWrite(12, HIGH);
fill();
delay(100);
empty();
noLayer();
digitalWrite(13, HIGH);
fill();
delay(200);
empty();
noLayer();
digitalWrite(12, HIGH);
fill();
delay(100);
empty();
noLayer();
digitalWrite(11, HIGH);
fill();
delay(200);
empty();
noLayer();
digitalWrite(12, HIGH);
fill();
delay(100);
empty();
noLayer();
digitalWrite(13, HIGH);
fill();
delay(200);
empty();
noLayer();
digitalWrite(12, HIGH);
fill();
delay(100);
empty();
noLayer();
digitalWrite(11, HIGH);
fill();
delay(200);
empty();
noLayer();
digitalWrite(12, HIGH);
fill();
delay(100);
empty();
noLayer();
digitalWrite(13, HIGH);
fill();
delay(200);
empty();
noLayer();
delay(1000);
//SWIRL - 1 LAYER EACH TIME
digitalWrite(13, HIGH);
swirl();
delay(10);
empty();
noLayer();
digitalWrite(12, HIGH);
swirl();
delay(10);
empty();
noLayer();
digitalWrite(11, HIGH);
swirl();
delay(10);
delay(400);
empty();
noLayer();
//SWIRL - ALL LAYERS AT ONCE
allLayer();
swirl();
delay(400);
empty();
noLayer();
delay(1000);
//NAME COMES UP
myName();
delay(1000);
//ROTATING PANE - ALL LAYERS
rotate();
rotate();
rotate();
rotate();
rotate();
rotate();
rotate();
rotate();
delay(1000);
}