How to Make a Sci-fi Film, the Easy Way
by resistanceisfutileiflessthan1ohm in Circuits > Software
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How to Make a Sci-fi Film, the Easy Way
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PLEASE NOTE: this tutorial is old, i cannot be sure how much even still works with the latest versions of all the programs listed. https://www.instructables.com/id/Sketchup-3D-modelling-file-conversion-and-advice-/ provides information on 3d modelling and animation with other packages which results in far more advanced video output. That newer tutorial is more likely to be helpful to you than this old one
In this instructable i will show you how to use google sketchup 3d modelling software and wax 2.0 video editing software to add spacecraft and explosions into videos and also how to use wax 2.0 for greenscreen effects. for a glimpse of the effects that can be achieved see the image.
download wax at http://www.debugmode.com/wax/
Models
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or across the internet searching for what you want followed by the word "mesh" example: starship mesh , space fighter mesh .these meshes will be of a variety of formats but wax 2.0 can only take those in "3DS, Quake MD2 & MilkShape MS3d" . so when you have a model you like you must convert it.
IMPORTANT: when making a film/animation one of the first things people will see is your models, a bad or boring mesh/model will ruin a video.
Now we must convert the models to .3ds .
Conversion
Unless you were lucky enough to find a 3ds model you wanted or have software to make 3ds files this is what you must do.
The old method here hasn't worked for years, but there is a newer one https://www.instructables.com/id/Sketchup-3D-model...
step 16 and onwards in that tutorial. I am also informed that the method given there does not always work, this is because the site where su2kt can be downloaded often appears to be down. This method may also fail with newer versions of sketchup, those after trimble took it over. that is because the newer versions don't always support plugins/scripts like version 8 did. There is also potential for jkt2obj to fial even if you have java installed, if this happens try using the .net version, available from the same download page.
Background Video
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Models Into Wax 2.0
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Then switch from media pool to video plugins. select the model loader plugin and drag and drop this onto the image track, click on the model loader plugin which appears and select the 3ds file you created earlier. wax will then prompt you to find all the textures, this is easy and almost automatic( just keep clicking ok) if they are in the same folder as the model. when all textures are found the model will appear in the viewer /preview screen.
After this bring in your background clip in the mediapool and drop it into a track below your model loaded track. the image/video will appear in the background in the preview area.
Keyframes
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open up the transform 3d plugin that automatically drops in with the model loader and notice that there are a range of fields describing the position, rotation and size of the model. all are currently set to default. to make the object move set the position you want at the start of the motion by typing in the data, then click the little clock icon on all the quantities you want to change during the motion. then move the time slider along to the time at which you want the motion to stop, type the new values for position, rotation and scale into the transform 3d list and click the clock icon for each one again. then play the video and watch as the object moves between the positions/rotations/scales as time passes. AWESOME! also note that the positon of the camera in 3d space can be set and keyframed using the camera section under global settings, this will move the camera relative to the models but picture/video backgrounds will remain unchanged.
If you add more tracks then remember that the ones at the top obscure the ones below them.
Saving
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When each scene of your film is created in wax use software such as windows movie maker to put them in order and add titles between them before saving as your film.
Greenscreen
Explosions
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explosion in zero gravity:
use media NO
select media NONE
blend YES
time 0.0
linear colours NO
CREATION
max particles 14000
particles/sec 3000
variance 0.0
min colour RED
min colour alpha 0.70
max colour ORANGE
max colour alpha 1.0
min size 5.0
max size 10.0
DESTROY
min age 2.5
max age 2.5
min colour YELLOW
min colour alpha 0.0
max colour ORANGEY RED
max colour alpha 0.0
min size 0.06
max size 0.12
EMITTER
pos x 0.0
pos y 0.0
pos z 0.0
rad x 0.0
rad y 0.0
rad z 0.0
dir x 0.0
dir y 0.0
dir z 0.0
dir variance x 0.38
dir variance y 0.38
dir variance z 0.38
min velocity 0.2
max velocity 1.3
acceleration x 0.0
acceleration y 0.0
acceleration z 0.0
min rotate 0.0
max rotate 2.0
Explosion with gravity
use media NO
select media NONE
blend YES
time 0.0
linear colours NO
CREATION
max particles 14000
particles/sec 3000
variance 0.0
min colour RED
min colour alpha 0.70
max colour ORANGE
max colour alpha 1.0
min size 5.0
max size 10.0
DESTROY
min age 2.5
max age 2.5
min colour YELLOW
min colour alpha 0.0
max colour ORANGEY RED
max colour alpha 0.0
min size 0.06
max size 0.12
EMITTER
pos x 0.0
pos y 0.0
pos z 0.0
rad x 0.0
rad y 0.0
rad z 0.0
dir x 0.0
dir y 6.0
dir z 0.0
dir variance x 1.88
dir variance y 0.38
dir variance z 0.38
min velocity 0.2
max velocity 1.3
acceleration x 0.0
acceleration y -1.0
acceleration z 0.0
min rotate 0.0
max rotate 2.0
smoke trail:
use media NO
select media NONE
blend NO
time 0.0
linear colours YES
CREATION
max particles 14000
particles/sec 3000
variance 0.0
min colour DARK GREY
min colour alpha 0.70
max colour LIGHT GREY
max colour alpha 1.0
min size 5.0
max size 10.0
DESTROY
min age 2.5
max age 2.5
min colour GREY
min colour alpha 0.0
max colour LIGHTER GREY
max colour alpha 0.0
min size 0.06
max size 0.12
EMITTER
pos x 0.0
pos y 0.0
pos z 0.0
rad x 0.0
rad y 0.0
rad z 0.0
dir x 0.0
dir y 0.0
dir z 0.5
dir variance x 0.38
dir variance y 0.38
dir variance z 1.38
min velocity 0.2
max velocity 1.3
acceleration x 0.0
acceleration y 0.0
acceleration z 1.0
min rotate 0.0
max rotate 2.0