How to Make a Roblox Obby for Roblox Enthusiasts!

by ChampnFrank in Circuits > Electronics

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How to Make a Roblox Obby for Roblox Enthusiasts!

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Roblox is an online platform that lets users create games and play them. Roblox Studio uses the coding language “RobloxLua” for its games. It’s a great way to start making video games and even earn a bit of money from them, and it’s fun to play the game you made with your friends. In this tutorial, I’m going to show you how to make an interesting parkour game. The best part is that it’s free. It doesn’t require any shopping trips or annoying mishaps. All you need to do is download Roblox and Roblox Studio.

Designing in Roblox Studio is similar to working in CAD software, and having some experience with CAD can be helpful. If not, that’s completely fine. This is a great way to learn how to make simple designs, including earning Robux if you add gamepasses.

Supplies

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Roblox Studio download here: https://create.roblox.com

Making the Lobby

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The first thing you need to do is insert a Part, and it is very important to anchor it so it stays exactly where you place it and doesn’t fall or move when the game starts. Anchoring the Part ensures that your setup remains stable, especially if you plan to build more objects on top of it later. Once you have your Part properly anchored, open the Toolbox and search for a SpawnPoint. When you find the SpawnPoint, add it to your workspace and place it directly on top of your anchored Part so players will begin the game in the correct location.

While you are setting everything up, you can take some time to decorate or change the colors of any objects you are working with. Adjusting colors and decorations can help make your game look more interesting and unique, and it can also help players easily identify important parts of your map. The first step will always be inserting a Part and anchoring it, since this gives you a reliable base to work from. After that, simply go to the Toolbox to get a SpawnPoint, position it on your part, and continue customizing anything you want as you build your game.

Making Lava Steps

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Insert more parts and arrange them so they can be used as platforms for the player to stand on as they move through your obstacle. These parts will act as the main path the player follows, so take your time placing them in a way that feels balanced and enjoyable. After setting up your platforms, take the script you are using and insert it into a lava part. This lava part will serve as the main hazard in your game, so adding the script to it is an important step. Make sure to change the lava part’s color to red so it is easy for players to recognize and avoid as they progress through the course. You can also include additional lava parts if you want to push the difficulty a bit more, making the overall experience more challenging. By carefully placing your platforms, adding the script to the lava part, and coloring the lava red, you create a clear and engaging obstacle for players to navigate, and you can continue adding more if you want to increase the difficulty even further.

Making the Lava Script

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script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:BreakJoints()
end
end)

Making Fading Rainbow Parts

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Note: They will turn rainbow when you step on them. At first glance, these may look like completely normal parts placed throughout your game, but the moment a player steps on one, something unexpected happens. Instead of staying solid, the part begins to shift into a rainbow of colors and slowly fades away, eventually disappearing altogether and causing the player to fall. This effect is an important feature in many games because it adds surprise, challenge, and excitement to the gameplay.

To set this up, all you need to do is create several parts and place them wherever you want them to appear in your obstacle or map. Make sure to anchor these parts, just like you normally would, so they stay in place before the player interacts with them. Once your parts are positioned and anchored, insert the script that controls the rainbow and fading effect. This script is what gives the parts their unique behavior, allowing them to look ordinary at first but transform the moment someone steps on them. By following these steps, you create an essential mechanic that adds difficulty and unpredictability to your game.

Making the Fading and Rainbow Part Script

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local part = script.Parent
local fading = false
local originalColor = part.Color

part.Touched:Connect(function(hit)
if fading then return end
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
fading = true
local hue = 0
for i = part.Transparency, 1, 0.05 do
part.Transparency = i
part.Color = Color3.fromHSV(hue, 1, 1)
hue = hue + 0.05
if hue > 1 then hue = hue - 1 end
task.wait(0.05)
end
part.Transparency = 1
part.CanCollide = false
task.wait(5)
part.Transparency = 0
part.CanCollide = true
part.Color = originalColor
fading = false
end
end)

Making a Mirror Maze

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This step adds a touch of puzzles and quizzes to your game. To begin, start by creating a few parts that will form the foundation of your puzzle area. Once you have placed these parts, adjust their transparency to 0.7 so they appear slightly see-through. This subtle transparency gives the puzzle elements a more mysterious look and makes the area feel more interactive. After setting the transparency, simply clone the part you created and use the copies to build a maze layout that fits your game’s style.

As you continue cloning and arranging the parts, you can create paths, dead ends, twists, and turns that make the maze feel more engaging and challenging. Even though the parts are partially transparent, they still function like normal obstacles, encouraging players to navigate carefully. By starting with a single transparent part, cloning it, and arranging the duplicates into a maze, you create a simple yet effective puzzle section that can add variety and interest to your game without requiring anything complicated.

Add a Guessing the Side Stage

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This part of your game makes players question their choices and encourages them to stay longer by guessing which option is correct. It’s a simple idea, but it works incredibly well because players feel the urge to keep trying until they choose the right path. To set it up, start by creating a part and anchoring it so it stays in place. After that, make one of the parts have CanCollide set to true and turn it into a kill part, so stepping on it results in the player’s elimination. The other part should remain safe, allowing the player to continue forward without any issues.

Once you have these two contrasting parts prepared, repeat the process as many times as you want. Each pair creates another moment of suspense, forcing players to guess which path is safe and which one is dangerous. By continuing this pattern, you build a sequence of choices that keeps players engaged, curious, and motivated to push through the challenge.

Finishing the Game Off

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Create an end platform where players can gather together after completing every challenge in your game. This final area serves as a special place where everyone who reaches it can share their victory, celebrate their success, and enjoy the feeling of finally making it through everything you designed. The end platform acts as a reward, giving players a moment to breathe, look back at the obstacles they overcame, and appreciate the journey they just finished. You can position it anywhere you want, as long as it marks the true ending point of your game and gives players a clear signal that they have officially completed the experience.

Once the end platform is set up the way you like it, all that remains is to publish your game so others can enjoy it. Before publishing, make sure to save your work to avoid losing any of the progress you’ve made. Saving ensures that every part, script, and detail stays exactly the way you placed it. After saving, go ahead and publish your game so it becomes available for others to play. This final step makes everything you have built accessible to players who want to explore your obstacles, test their skills, and celebrate on the end platform you created.

With your end platform complete, your game saved, and everything published, you have officially reached the end of the process. You’re completely done. Thank you so much for watching my tutorial, and bye!