How to Make LED Face Mask
voice activated LED facemask connection instructions
Precautions:
When making a voice-activated lamp mask, please be careful during the welding of the circuit, so as not to burn your skin by the welding machine! Please connect the circuit correctly and choose a good charging treasure. Short circuit and poor current input of the circuit may cause accidents! The voice-activated light mask is to be attached to the face, so the choice of mask fabric is very important, please choose fire-resistant fabric! Finally, please ask the younger children to make the production accompanied by an adult.
Tools Needed:
Solder
Soldering iron
Fabric Glue or a Sewing Kit
Safety goggies
Tape
snips
Optional Useful Stuff
A heat shrink (electrical tape can make due in a pinch, but the heat shrink is nice)
A digital multimeter (for ensuring your connections are correct and your electronics work)
A soldering mat
Arduino Nano
The Parts
Led matrix 8x8 WS2812B
Microphone max4466
Arduino Nano
330Ω resistor
24 Gauge wire
Heat shrink
5V power bank
KCD1 Switch
Circuit Connection
Led matrix 8x8 WS2812B DIN pin------------330Ω resistor
330Ω resistor------------Arduino Nano D6 Pin
max4466 microphone VCC pin-------------Arduino Nano 5V Pin
max4466 microphone GND pin-------------Arduino Nano GND Pin
max4466 microphone OUT pin-------------Arduino Nano A7 Pin
Led matrix 8x8 WS2812B 5V pin------------ Arduino Nano VIN Pin
Led matrix 8x8 WS2812B GND pin------------ Arduino Nano GND pin
KCD1 switch------------ Arduino Nano D12 pin
Arduino Nano GND pin------------ KCD1 switch
Upload Code
Production
1. Install Library file: Open "Tools"-"Library Manager" in the Arduino development software, then search for Adafruit_NeoPixel, Adafruit_NeoMatrix, Adafruit_GFX_Library, and then install these three libraries
2. Select the development board as Arduino Nano, this is to choose the right.
3. Select the processor as ATmega328P(Old Bootloader), this is to choose the right.
4. Then select the port, this port should be the same as what you see in the device manager, so that you can burn the code into the development board.