How to Design an Embroidery Hoop Using 3D CAD Software
by Julie80 in Craft > Digital Graphics
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How to Design an Embroidery Hoop Using 3D CAD Software

Learn How to Design an Embroidery Hoop using 3D CAD Software with the help of this article
How to Design an Embroidery Hoop using 3D CAD Software
An embroidery hoop is an essential tool for keeping fabric taut and steady while stitching, ensuring clean, precise embroidery work. While traditional hoops come in standard sizes and materials, designing your own opens the door to customization; adjusting the dimensions, grip, tension, and even aesthetic to suit your unique projects.
In this guide, you’ll learn how to design a fully functional embroidery hoop using SelfCAD, a browser-based 3D modeling program that’s both accessible and powerful. From creating the circular frames to engineering the tightening mechanism, we’ll walk through each part of the design process. You'll discover how to model components with precision, add structural reinforcements, and prepare the final model for 3D printing.
By the end of this tutorial, you’ll have the skills to create a custom embroidery hoop that reflects both your craft and your creativity; ready to support your next stitching project with a tool you designed from scratch.
To access the interactive tutorial to this article, check out; https://www.selfcad.com/tutorials/512m5d1w1z46b2i2uf1r551o4t566v5wzxt5
Once you’ve launched the editor;
From the 3D Shapes category on the toolbar choose cylinder; Set height to 5, vertical segments to 128
Tick the checkmark to finalize cylinder
Click copy button to copy selected objects; Click scale on the toolbar; Set x to 90, z to 90
Click ‘x’ to close transformation panel
Click on mesh 4 to select it
Click stitch & scoop on the toolbar; from the tool panel choose difference, Choose mesh 4(1) to subtract and set keep subtracted object to true.
Tick the checkmark to finalize difference
From the 3D Shapes category on the toolbar choose cube; Set width to 10, height to 5, depth to 10, position z to -48
Tick the checkmark finalize cube
Click on difference 1 to select it
Click stitch & scoop on the toolbar; from the tool panel choose difference, Choose mesh 8 to subtract and set keep subtracted object to true.
Tick the checkmark to finalize difference
Click on difference 2 to deselect
Click move on the toolbar; Set x to -10, z to -52
Click ‘x’ to close transformation panel
From the utilities category on the toolbar choose mirror; Set create copy to true, direction to right, offset to 5
Tick the checkmark to finalize mirror
Click on mesh 8(1), difference 2 to select
Click stitch & scoop on the toolbar; From the tool panel choose union.
Tick the checkmark to finalize union
From the generators category on the toolbar choose screw & nut generator; Set radius to 2, pitch to 1, segments to 150, rotations to 20, tip scale to 1, position x to -10, position z to -52, rotation z to 90
Tick the checkmark to finalize screw & nut generator
Click to activate polygon selection; Click on highlighted region to select it
Click move on the toolbar; Set x to 20
Click ‘x’ to close transformation panel
Click highlighted part on selection cube to turn off region selection
From the edit menu on the top toolbar click select all; Click move on the toolbar; Set y to 50
Click ‘x’ to close transformation panel
From the 3D Shapes category on the toolbar choose cylinder; Set top radius to 4, Bottom radius to 4, height to 5, position x to 20, position y to 48, position z to -52, rotation z to 90.
Tick the checkmark to finalize cylinder
Click to activate edge selection; Click on the gear icon to open advanced selection tools; Set ring selection to true, custom pattern to true, Click on highlighted edge to select ring from the object
Click ‘x’ to close selection settings panel
Click scale on the toolbar; Set y to 7, z to 7
Click ‘x’ to close transformation panel
Click on highlighted region to deselect it, Click on screw 1 to select it
Click stitch & scoop on the toolbar; From the tool panel choose union.
Tick the checkmark to finalize union
Click on union 1 to select it
Click stitch & scoop on the toolbar; from the tool panel choose difference, Choose union 2 to subtract and set keep subtracted object to true
Tick the checkmark to finalize difference
Click on difference 3 to deselect
Click color picker button to change color of object; Click silver
Click ok
Click on difference 3 to select it. Click on union 2 to deselect
Click color picker button to change color of object; Click white
Click ok
Click on mesh 4(1) to select. Click on difference 3 to deselect
Click color picker button to change color of object; Click lavender
Click ok
As you continue honing your design skills, remember that SelfCAD offers a wealth of resources to support your learning journey. To deepen your understanding and explore more advanced features, consider checking out the interactive tutorials (https://www.selfcad.com/tutorials) available on the SelfCAD website. The tutorials page provides a treasure trove of guides, tips, and tricks that cater to designers of all levels.
More structured learning experience can also be accessed at the SelfCAD Academy (https://www.selfcad.com/academy/curriculum/), https://www.youtube.com/@3dmodeling101, and 3D Modeling 101 series (https://www.youtube.com/playlist?list=PL74nFNT8yS9DcE1UlUUdiR1wFGv9DDfTB). This comprehensive resource offers in-depth courses taught by industry experts, allowing you to master the intricacies of SelfCAD at your own pace.