How to Design Among Us Characters Using 3D CAD Software

by Julie80 in Craft > Digital Graphics

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How to Design Among Us Characters Using 3D CAD Software

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Learn How to Design Among Us Characters Using 3D CAD Software with the help of this article

How to Design Among Us Characters Using 3D CAD Software

One particularly fun and educational project for beginners is creating characters from Among Us, the viral social deduction game recognized for its simple yet iconic crewmates. These characters, with their rounded bodies, stubby limbs, and distinctive visors, offer an excellent opportunity to learn fundamental 3D modeling skills such as extrusion, scaling, and mirroring. SelfCAD’s features; like its 3D shapes, sculpting tools, and rendering options—make it especially suitable for recreating these stylized forms.

In this article, we will walk through the process of designing an Among Us character from scratch using SelfCAD. We’ll begin by building the base body using 3D shapes, then add details and finally apply color to the final model. Each step will demonstrate how SelfCAD’s tools can be used efficiently to model, refine, and finish a character design. Whether you’re a student, a beginner in 3D modeling, or simply a fan of the game, this project will help develop a deeper understanding of both character design principles and digital modeling techniques.

To access the interactive tutorial to this article, check out; https://www.selfcad.com/tutorials/336664465e1du2o15105v4j1fy3j6313m4s1

Once you’ve launched the editor;

From the 3D Shapes category on the toolbar choose capsule; Set position y to 20

Tick the checkmark to finalize capsule

Click scale on the toolbar; Set x to 40, y to 80

Click ‘x’ to close transformation panel

From the 3D Shapes category on the toolbar choose capsule; Set top radius to 12, bottom radius to 12, height to 50, position y to 10, position z to 13

Tick the checkmark to finalize capsule

From the utilities category on the toolbar choose mirror; Set create copy to true, direction to back, offset to 1

Tick the checkmark to finalize mirror

From the 3D Shapes category on the toolbar choose capsule; Set top radius to 10, bottom radius to 10, height to 33, position x to -18, position y to 50

Tick the checkmark to finalize capsule

Click scale on the toolbar; Set z to 25

Click ‘x’ to close transformation panel

From the 3D Shapes category on the toolbar choose capsule; Set top radius to 8, bottom radius to 8, height to 25, position x to 18, position y to 75

Tick the checkmark to finalize capsule

Click scale on the toolbar; Set z to 30

Click ‘x’ to close transformation panel

Click color picker button to change color of object; Click white

Click ok

Click on mesh 8, mesh 8(1), mesh 4 to select

Click stitch & scoop on the toolbar; From the tool panel choose union.

Tick the checkmark to finalize union

Click on mesh 12 to select it

Click stitch & scoop on the toolbar; from the tool panel choose difference, Choose mesh 12 to subtract, and set keep subtracted objects to true

Tick the checkmark to finalize difference

Click copy button to copy selected objects

Click move on the toolbar; Set z to 100.

Click ‘x’ to close transformation panel

From the 3D Shapes category on the toolbar choose capsule; Set top radius to 7, bottom radius to 7, position y to 60, position z to 80, rotation z to 90

Tick the checkmark to finalize capsule

From the tools category on the toolbar choose copy offsets; Set z to 13, amount of copies to 3, Click copy button to create copies.

Click ‘x’ to close copy offsets panel

From the edit menu on the top toolbar click group

From the 3D Shapes category on the toolbar choose cube; Set position y to 67, position z to 80

Tick the checkmark finalize cube

Click on group 1, difference 1(1), to select; From the edit menu on the top toolbar click ungroup

Click stitch & scoop on the toolbar; from the tool panel choose difference, choose mesh 24, 20, 20(1), 20(2), 20(3) to subtract,

Tick the checkmark to finalize difference

From the 3D Shapes category on the toolbar choose capsule; Set top radius to 6, bottom radius to 6, height to 40, position x to 4, position y to 50, position z to 100

Tick the checkmark to finalize capsule

From the 3D Shapes category on the toolbar choose sphere; Set radius to 8, position x to 4, position y to 82, position z to 93

Tick the checkmark to finalize sphere

From the utilities category on the toolbar choose mirror; Set create copy to true, offset to -1

Tick the checkmark to finalize mirror

Click on mesh 32(1), mesh 28 to select it

Click stitch & scoop on the toolbar; From the tool panel choose union.

Tick the checkmark to finalize union

Click on difference 2 to select it

Click stitch & scoop on the toolbar; from the tool panel choose difference,Choose union 2 to subtract, and set keep subtracted object to true

Tick the checkmark to finalize difference

Click on difference 3 to deselect

Click color picker button to change color of object; Click white

Click ok

As you continue honing your design skills, remember that SelfCAD offers a wealth of resources to support your learning journey. To deepen your understanding and explore more advanced features, consider checking out the interactive tutorials (https://www.selfcad.com/tutorials) available on the SelfCAD website. The tutorials page provides a treasure trove of guides, tips, and tricks that cater to designers of all levels.

More structured learning experience can also be accessed at the SelfCAD Academy (https://www.selfcad.com/academy/curriculum/), https://www.youtube.com/@3dmodeling101, and 3D Modeling 101 series (https://www.youtube.com/playlist?list=PL74nFNT8yS9DcE1UlUUdiR1wFGv9DDfTB). This comprehensive resource offers in-depth courses taught by industry experts, allowing you to master the intricacies of SelfCAD at your own pace