Happy Birthday Song Using Circuit Playground
by NemesisC in Circuits > Arduino
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Happy Birthday Song Using Circuit Playground


Here's how to play the Happy Birthday Melody on Adafruit's Arduino Compatible board Circuit Playground.
I needed something small to embed in a box for a birthday box surprise
Adding the Code


Copy and Paste this code into the Arduino IDE then name the file cpBirthday
/*
Happy Birthday Song!
Modified to work with Adafruit's Circuit PlaygroundTo play the song just press the right button on the Circuit Playground
Thanks to Mike Barela for writing a guide for the Tone library for CP
His tutorial can be found here:
https://learn.adafruit.com/circuit-playground-music/the-sound-of-music
*/
#include
#include "pitches.h"// Melody notes:
int melody[]= {NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_B3,
NOTE_G3,NOTE_G3, NOTE_A3,NOTE_G3, NOTE_D4, NOTE_C4,
NOTE_G3, NOTE_G3, NOTE_G4,NOTE_E4,NOTE_C4, NOTE_B3, NOTE_A3,
NOTE_F4, NOTE_F4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_C4 };// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = { 8,8,4,4,4,2,8,8,4,4,4,2,8,8,4,4,4,4,3,8,8,4,4,4,2 };void setup() {
CircuitPlayground.begin();
}void loop() {
if(CircuitPlayground.rightButton()) {
for (int thisNote = 0; thisNote < 26; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
// to calculating note duration (1 second divided by the note type)
CircuitPlayground.playTone(melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
int pauseBetweenNotes = noteDuration * 1.60;
delay(pauseBetweenNotes);
noTone(8);
}
}
}
Next add a new tab and name that file pitches.h which is a list notes and their frequencies by Brett Hagman
-copy and paste the following into that file
-save it
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
Upload the Code

Make sure you've added the support for the Circuit Playground as explained on this tutorial from Adafruit.
-Select the Adafruit Circuit PLayground under boards as well as its COM port
-Click upload
Make It Portable

- I used a 3 x AAA Battery Holder with On/Off Switch and 2-Pin JST connector to provide power to the board
Feel free to tweak the code as you'd like .
- Questions, Feedback, Compliments and requests all welcomed :) :
@NemesisContrer8