Happy Birthday Tune Using Circuit Playground
by NemesisC in Circuits > Arduino
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Happy Birthday Tune Using Circuit Playground
Here's how to play the Happy Birthday Melody on Adafruit's Arduino Compatible board Circuit Playground.
I needed something small to embed in a box for a birthday box surprise
Adding the Code
Copy and Paste this code into the Arduino IDE then name the file cpBirthday
/*
Happy Birthday Song! Modified to work with Adafruit's Circuit PlaygroundTo play the song just press the right button on the Circuit Playground
Thanks to Mike Barela for writing a guide for the Tone library for CP His tutorial can be found here: https://learn.adafruit.com/circuit-playground-music/the-sound-of-music */
#include #include "pitches.h"
// Melody notes: int melody[]= {NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_B3, NOTE_G3,NOTE_G3, NOTE_A3,NOTE_G3, NOTE_D4, NOTE_C4, NOTE_G3, NOTE_G3, NOTE_G4,NOTE_E4,NOTE_C4, NOTE_B3, NOTE_A3, NOTE_F4, NOTE_F4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_C4 };
// note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 8,8,4,4,4,2,8,8,4,4,4,2,8,8,4,4,4,4,3,8,8,4,4,4,2 };
void setup() {
CircuitPlayground.begin(); }
void loop() { if(CircuitPlayground.rightButton()) { for (int thisNote = 0; thisNote < 26; thisNote++) { int noteDuration = 1000/noteDurations[thisNote]; // to calculating note duration (1 second divided by the note type) CircuitPlayground.playTone(melody[thisNote],noteDuration); // to distinguish the notes, set a minimum time between them. int pauseBetweenNotes = noteDuration * 1.60; delay(pauseBetweenNotes); noTone(8); } } }
Next add a new tab and name that file pitches.h which is a list notes and their frequencies by Brett Hagman
-copy and paste the following into that file
-save it
/*************************************************
#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978
* Public Constants *************************************************/
Upload the Code
Make sure you've added the support for the Circuit Playground as explained on this tutorial from Adafruit.
-Select the Adafruit Circuit PLayground under boards as well as its COM port
-Click upload
Make It Portable
- I used a 3 x AAA Battery Holder with On/Off Switch and 2-Pin JST connector to provide power to the board
Feel free to tweak the code as you'd like .
- Questions, Feedback, Compliments and requests all welcomed :) :
@NemesisContrer8