H0-10

by TheMasterMaker in Workshop > 3D Design

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Description

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PlayblastforH010

[Lore]

From the harsh Outer Rim to the shining Core Worlds, H0-10, Class 3 service droidm, can be found across the galaxy. 

H0-10 has a lot of curiosity. H0 likes to crane its long neck back to watch the players. H0 loves to intervine during the game, which makes everyone laugh.

Even if the player is alone, they can also play holographic games with H0. H0 can teach players how to play holographic games. Also, You can use the Communimations Transmitter to play remotely against other players across the galaxy.

H0 basically includes 5 types of holographic board games, including space chess Dejarik and Mandalorian's Cubikahd. Player can also play new holographic games by inserting the game pack into the slot located on the back of the droid. Also, by inserting Holodiscs, player can watch personal videos and even watch HoloNet News.

In some areas, the droid's powerful holographic capabilities have been modified to serve as educational holographic stations. Additionally, some Rebel Alliances that had to frequently move bases modified these highly mobile droids to replace their base's holographic stations.



[Design motif]

I got inspiration from a turtle. Turtles are long-lived, wise, and have strong shells to protect themselves. What also inspired me was the ancient legend of The World bearing Turtle. There is a legend that the whole world is on the top of the shell of a giant turtle. My droid, H0 carries the holographic world on its shell and travels the galaxy.

Ho's face was inspired by the chess clock used in chess games. The chess clock has two clock faces attached to it, which I thought looked like eyes watching a chess game. I was inspired by that and created the face of a droid that likes to watch a holographic game.

I focused on the eye. In particular, rubber pads were placed on both sides of the lens frames to allow the frame to stretch and squish . This rubber pad is like the wrinkles in a person's eyes.



[Build process]

The entire process was completed purely using Maya. H0 was built as SubD and organized in Outliner to track and manage individual pieces. I prepared the basics for texture work with UV Editor.

Brush strokes were added to the texture by using Maya's 3D Paint tool, and a displacement map and bump map were also created.

Various lights were also placed effectively to make the shape of the modeling stand out more and emphasize the characteristic parts

Lastly, the animation was exported as a video file directly from Maya using the Playblast function. Therefore, it was possible to avoid encoding through separate third-party software.

The entire process, from modeling to texturing and rendering, was able to be completed in Maya. Maya is one of the first 3D graphics tools I learned and the one I use most. I was able to gain a variety of experiences through this project, and I am grateful for this wonderful opportunity.


Youtube link:

https://youtu.be/FkvN3A3GsCQ