Fishing Game Controller Using Arduino Nano
by GersonCH in Circuits > Microcontrollers
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Fishing Game Controller Using Arduino Nano
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This is a game controller hardware designed for playing fishing-themed games, created using Arduino Nano as the microcontroller. This hardware will enhance the player's sensation during the gameplay.
Supplies
Component required:
- Arduino Nano
- PCB
- Joystick Module
- Vibration Motor
- LED
- IC 7447
- 7-Segment (HW-504)
- Push Button
- Resistor (220Ω, 10kΩ)
- Mini USB Type-B
Application required:
- Processing (for the software)
- Arduino IDE
Assemble & Wiring
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Assemble and solder the electrical components according to the schematic. (Make sure there are no short components).
Print & Assemble 3D Parts
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Print the 3D parts from the files below and assemble it.
Combined the Wired Components With 3D Parts
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Program Arduino & Processing
Open your Arduino IDE application and paste the following program. Then, open your processing application to program the fishing-game software by pasting the program below.
Run Both Program & Enjoy
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How to play:
- To start press the joystick 1
- Use joystick 1 to move the worm
- Once you caught a fish, the weight of the fish will be displayed on the 7-segment
- LED will light up when you caught the fish
- To let go the current fish or reset press the push button
- Rotate joystick 2 to reel in the fish
- When you got closer to the surface the vibration motor will vibrate, to show the fish is close
- When you finish it will show the weight and score
- Press push button to restart the game