DiceDraw
We are a group of students from Piedmont Hills High School tasked with making a game for our manufacturing class. We took inspiration from online drawing games to create our game. We took our own spin on those types of games and created DiceDraw.
Supplies
You will need Fusion 360. You will also need a program to export your file over to your 3D printer, such as MakerBot. Each die should be around 10 grams of plastic when 3D printed.
Dimensions
First off, you will need to make the initial die. The width and length are both 25.4 inches.
Extruding
After you have made your square, extrude the square upwards by 25.4 inches again to create a cube.
Smoothing Out the Sides
To finish the base die, use the fillet tool (or any kind of tool that can make sharp edges round) to smooth out the edges. Fillet every single edge of the cube by 0.75 inches.
Adding Your Images
For this step we're going to use some glasses as the image of choice. You can use whatever object you'd like however. First, start a sketch on any side of the cube. You can either make the images yourself or find an image you like and paste it onto the cube. Stock images work very well.
Drawing
Now you want to trace the image you have pasted. Don't worry if it isn't exactly like the photo. After you finish tracing delete the photo you pasted.
Extruding 2
Now extrude your drawing into the cube. Go to direction and click flipped. Now extrude by 0.325 in. and press OK. Repeat with different images for each side of the cube.
Printing
To print, export your files over to a software that is compatible with the 3D printer of your choice. Don't print with supports and scale to 35. Make sure the measurement used is mm and you are using the right plastic that your 3D printer prints with.
Finished Product
Game Instructions
Set up: You will need at least 2 die to start with as well as some paper, something that you can draw with and a timer.
First off, pick a player to roll first.
After they have rolled the die, set a timer for any amount of time. 5 minutes work well or you can not have a timer at all.
Whatever images have been rolled will be what every player has to draw. You can draw either separately or combined. For example, if you rolled a rocket and a horse, you could either draw a horse and a rocket separately or a horse rocket.
Once every player has finished their drawing, or when the time is up, everyone shows their drawing.
Now, its time to judge. Judge by whatever standards you like. The person with the most votes will get a point and get to roll in the next round. If you have more than two die, then whoever wins a round will get to choose how many die are used in the next.
There should be at least 3 rounds. 3-5 players recommended.
Whoever has the most points at the end of the game wins.