Build & Design a House Using 3Ds Max

by sophiaa_riveraa in Craft > Digital Graphics

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Build & Design a House Using 3Ds Max

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This Instructable is about how to build a model house using 3Ds Max. You can also see how to make decorations to go in the model house. Before we start, make sure that you have a new project open in 3Ds Max.

Supplies

Here are a few things you will need:

1. Computer, laptop, etc.

2. Computer Mouse (Optional)

And these are the tools you will use within 3Ds Max:

1. Standard Primitives

2. Compound Primitives

3. Lights & Cameras

4. Mesh Smooth

5. Edit Mesh

6. Material Editor

7. Render Setup

There are a few other tools that I will explain to you further in the tutorial. Let's begin!

Floorplan

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1. Select Standard Primitives under the Create tab.

2. Click on Box, then pull the cursor until it is the desired size.

3. Switch over to the Modify tab to change the length, width, or height of the box.

(If you are wondering what size to make your walls, I suggest a length of 400-800, a width of 10-15, and a height of 100-200. I hope that helps!)

4. Repeat Steps 1-3 with more boxes, to create walls and rooms for your house.

5. Go back to the Create tab and make a Plane, similar to how you made the box.

6. These planes will be used as flooring, so repeat Step 5 in each room.

Windows

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1. Add a box where you are going to place the window (To know where to place it, pretend that the box is see-through and decide whether or not that is the size or position you want it to be in).

2. Click Select Object towards the top of your screen, and select a wall.

3. Click the box that says 'Standard Primitives'. A drop-down box should appear.

4. Select the option named Compound Objects. Then click on the box, Boolean.

5. Switch over to the Modify tab and tap on Add Operands.

6. With your cursor, tap on the box you inserted earlier.

7. Scroll down in the Modify tab and click Subtract. The box should be invisible now.

8. Add another box and place it in the wall opening.

9. Right click on the box and tap Object Properties.

10. In the Object Properties box, change the Visibility of the box to 0.1.

Doors

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1. Create the door opening by using the Boolean tool as you did with the windows.

2. Add a box to fit in the door opening.

3. In the Modify tab, tap on the color box to change the color.

4. Switch over to the Create tab and go to Standard Primitives.

5. Add a sphere for the door knob and use 'Select and Uniform Scale' to change the shape.

6. Add TextPlus for the address.

7. Use Select Object to select the door, door knob, and the address.

8. Go to Group at the top of the page and group them.

9. Now make a small box and place it next to the door.

10. Click Select and Link and drag the cursor from the door to the small box.

Rendering

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1. Go to the box towards the top of the screen called Material Editor (or press 'M' on the keyboard)

2. Under the Scalene tab, click and drag the Standard box.

3. Under the Maps-General tab, click and drag Checker, Advanced Wood, etc.

4. Take the button on the right side of the Checker box and connect it to the Diffuse Color of the Standard box.

5. Change the colors, sizes, etc.

6. Tap on the object you want to color and click Assign Material to Selection.

7. Make sure you press Show Shaded Material in Viewport.

Living Room

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Sofa:

1. Use boxes to form a sofa shape, then change the colors.

2. Change the Length, Width, and Height Segs to 5.

3. In the Modify tab click on MeshSmooth.

Table:

1. Add a box and make it any color or material with the Material Editor.

2. Change the Segs again, then go to EditMesh in the Modify tab.

3. In the viewport, change the Default Shading to Edged Faces.

4. Select boxes of the table while holding shift, then press Delete.

Chair:

1. Make several boxes and line them up in the shape of a chair.

2. Use the MeshSmooth material and color them.

Dining Room

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Table:

1. Turn of AutoGrid. Make a cone for the table base.

2. Make a cylinder for the table top.

3. Color and render in Material Editor.

Chairs:

1. Make 4 boxes for the chair legs.

2. Make a flat box for the cushion to sit on.

3. Use AutoGrid to add a box for the chair back.

4. Make a box for the seat cushion. Use MeshSmooth.

5. Select the chair back and go to Edit Mesh in the Modify tab.

6. Select the bottom segs of chair back and increase the extrude level.

7. Align the boxes to form a chair shape.

(Go to Step 11 for instructions on how to create the silverware and dishes)

Kitchen

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Cabinets:

1. Turn on AutoGrid. Add boxes on the wall and color.

2. Place spheres on the box for knobs/handles and color them.

Counters:

1. Turn off AutoGrid. Add boxes on the floor and color.

2. For the island, place a thin box on the counter for a countertop. Render it in the Material Editor.

Oven:

1. Make a box and use MeshSmooth.

2. Use Edit Mesh and delete segs for the oven door.

3. Add a window for the oven door. Add shapes for buttons, range burners, and door handles.

Refrigerator:

1. Make a box and color.

2. Select Edged Faces in Viewport. Go to the Modify tab and click Edit Mesh.

3. Choose segs where the doors will be and increase Extrude.

4. Add cylinders for door handles on the fridge.

Sink:

1. Use Edit Mesh and select segs where the sink will be.

2. Decrease the Extrude.

3. Add shapes for details on the sink like drains and a faucet.

Bedroom

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Bed:

1. Make a box and render in Material Editor.

2. Add boxes for pillows and the mattress then select MeshSmooth.

3. Add a cylinder for a pillow and use MeshSmooth.

Dresser:

1. Repeat what we did to make the fridge.

2. Render in the Material Editor.

Bathroom

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Toilet:

1. Make a sphere and color it white.

2. Make a box and color that white too.

3. Add a cylinder for the base of the toilet.

Sinks with Mirrors:

1. Turn on AutoGrid and add cylinders on the wall for mirrors.

2. Place boxes on the wall for bathroom vanities. Color in Material Editor

3. Place a bowl on the counter (look at Step 11).

4. Hollow out the counter for in Edit Mesh.

Shower/Bathtub Combo:

1. Make a box and color it white for the bathtub.

2. Add a window behind the tub and use AutoGrid to place a shower faucet on it.

3. Add a cylinder for a curtain hanger. Add cylinders on the tub for knobs.

Silverware

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Bowl:

1. Make a sphere and color it white.

2. Turn on Edged Faces and turn on Circular Selection Region.

3. Select the top half of the sphere and use Select and Move to pull the top half down.

Plate:

1. Copy and paste a bowl.

2. Click Select and Uniform Scale to flatten it into a plate shape.

Spoon:

1. Copy and paste another bowl.

2. Add a box for a spoon handle and Group.

Fork:

1. Make a box and color it.

2. Turn on Edged Faces and select segs.

3. Increase the Extrude and increase the Bevel.

Environment

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Sky:

1. Go to the Rendering tab at the top of the screen and click Environment (or press '8' on the keyboard).

2. Go to Background and click Color. Select or make a color.

3. Go to the Viewport and tap on Default Shading. Tap on Viewport Background, then select Environment.

Grass:

1. Add a plane and go to the Material Editor.

2. Use the Speckle material and make it green.