Arduino Slot Machine.
by simaopintocorreia in Circuits > Arduino
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Arduino Slot Machine.
You like gambling ?And you don't want to spent a cent? If the answer is yes then this project is for you...
Supplies
- Arduino
- 16*2 LCD display
- push button
- piezo speaker
- 10kR resistor
- some jumper wires
- breadboard
- USB ca
The Schematic.
Wire the components like the scheme.
Arduino Code:
/*#######################################################################################################################
## Created by; simaopintocorreia. Date; 16 / Aug / '19 ## ## ## License ;CreativeCommons Atributtion-NonComercial-NoDerives (CC-BY-AT-NC-ND) ## ## ## ######################################################################################################################## */#include <LiquidCrystal.h>
int lucky1; int lucky2; int lucky3;
byte cardinal [8] = { 0b01010, 0b01010, 0b11111, 0b01010, 0b01010, 0b11111, 0b01010, 0b01010 }; byte love [8] = { 0b00000, 0b01010, 0b11111, 0b11111, 0b01110, 0b01110, 0b00100, 0b00000 }; byte clube[8] = { 0b01110, 0b10101, 0b11111, 0b10101, 0b01110, 0b00100, 0b01000, 0b10000 }; byte omega [8] = { 0b00000, 0b01110, 0b10001, 0b10001, 0b10001, 0b01010, 0b11011, 0b00000 }; byte dollar [8] = { 0b00100, 0b01111, 0b10100, 0b01110, 0b00101, 0b00101, 0b11110, 0b00100 }; #define PB 9 LiquidCrystal lcd(2,3,4,5,6,7); void setup() { // put your setup code here, to run once:
//setup the bytes: lcd.createChar(1,cardinal); lcd.createChar(2,love); lcd.createChar(3,clube); lcd.createChar(4,omega); lcd.createChar(5,dollar);
//setup the pins: pinMode (PB,INPUT); pinMode (11,OUTPUT);
//initialize the lcd: lcd.begin(16,2); for (int i=31;i<700;i++){ tone(11,i); delay(10); } for (int i=700;i>31;i--){ tone(11,i); delay(10); } noTone(11); randomSeed(A0); }
void loop() { // put your main code here, to run repeatedly: repeat1: lcd.clear(); lcd.print("Press to Spin!!"); lcd.noDisplay(); delay(750); lcd.display(); delay(750); if (digitalRead(PB)==HIGH){ tone(11,400); delay(100); noTone(11), tone(11,300); delay(100); tone(11,500); delay(100); noTone(11); lucky1 = random(1,6); lucky2 = random(1,6); lucky3 = random(1,6); // lucky1 =3; // lucky2 =3; // lucky3 =3; lcd.clear(); lcd.print("Good Luck!"); delay(2000); lcd.clear(); lcd.print("Spinning"); lcd.leftToRight(); lcd.write('.'); delay(750); lcd.write('.'); tone(11,400); delay(750); noTone(11); delay(100); lcd.write('.'); tone(11,400); delay(750); noTone(11); delay(100); lcd.write('.'); tone(11,400); delay(750); noTone(11); delay(100); lcd.write('.'); tone(11,400); delay(750); noTone(11); delay(100); lcd.write('.'); tone(11,400); delay(750); noTone(11); delay(100); lcd.write('.'); tone(11,400); delay(750); noTone(11); delay(100); lcd.write('.'); tone(11,550); delay(750); noTone(11); delay(100); lcd.clear(); lcd.setCursor(4,0); lcd.write(byte(lucky1)); lcd.setCursor(8,0); lcd.write(byte(lucky2)); lcd.setCursor(12,0); lcd.write(byte(lucky3)); delay(5000); if((lucky1 == lucky2)&&(lucky2 == lucky3)){ lcd.clear(); lcd.print("YOU WIN!!"); tone(11,400); delay(100); noTone(11), tone(11,300); delay(100); tone(11,500); delay(300); noTone(11); delay(10000); goto repeat1; }else{ lcd.clear(); lcd.print("Sorry,YOU LOSE"); tone(11,400); delay(100); noTone(11), tone(11,300); delay(100); tone(11,100); delay(100); noTone(11); delay(5000); tone(11,400); delay(100); noTone(11), tone(11,300); delay(100); tone(11,500); delay(100); noTone(11); goto repeat1; } } delay(200); }