Arduino Countdown Timer

by randofo in Circuits > Arduino

236062 Views, 331 Favorites, 0 Comments

Arduino Countdown Timer

main1.jpg

The Arduino Countdown Timer is a fun weekend project for beginners who wants to move on to something slightly more advanced. The timer controls two 7-segment displays which count down from 99 to 0, and can be stopped and started using a button. When the timer reaches 0, the display flashes and a buzzer beeps. This project is ideal for timing any life activity that happens in 99 seconds or less.

An interesting thing about this project is that the two displays collectively have 16 pins which are used, but the Arduino is able to control both using only 9 pins thanks to a technique called mulitplexing. This technique allows only one light to be on at any given time by connecting them together and then letting the Arduino control which display gets connected to ground. Even though only one light can be controlled at a time, thanks to the phenomenon of persistence of vision, if both lights are flickered on and off in series fast enough, we perceive them to both be on all the time. While this may seem complicated, this is actually a commonplace technique for controlling LED displays.

Get experimenting and see for yourself by building your own!

Materials

1A.jpg

You will need:

(x1) Arduino Uno
(x2) 7-segment display
(x1) SPST momentary pushbutton switch
(x1) DC power plug
(x2) 220 ohm 1/4 watt resistor
(x1) 10K ohm 1/4 watt resistor
(x1) Grid-Style PC Board
(x1) Piezo element
(x1) 9v snap connector
(x1) 9V Battery
(x1) 5" x 2.5" x 2" project enclosure
(x1) 22 awg solid core wire


Please note that some of the links on this page contain Amazon affiliate links. This does not change the price of any of the items for sale. However, I earn a small commission if you click on any of those links and buy anything. I reinvest this money into materials and tools for future projects. If you would like an alternate suggestion for a supplier of any of the parts, please let me know.

Attach the Display

2A.jpg
2B.jpg
2C.jpg
2D.jpg

Center the two 7-segment displays side by side on the PC Board. Hold them in place by soldering each of the display's corner pins.

Resistors

4A.jpg
4B.jpg

Solder a 220 ohm resistor to the common cathode pin (pin 4) on the lefthand 7-segment display, and another 220 ohm resistor to the common cathode pin (pin 12) on the righthand 7-segment diplay.

Solder Together

5A.jpg

Solder together all of the anode pins from one of the 7-segment displays, to the corresponding anode pins on the other 7-segment display.

For instance, pin 1 from the lefthand display should be connected to pin 1 from the righthand display. This process should be repeat for pins 2, 6, 7, 8, 13, and 14.

Attach Wires

6A.jpg
6B.jpg

Attach a black wire to each of the end of the 220 ohm resistors not connected to the displays.

Solder a red wire to each individual pair of connected anode pins. There should be seven red wires in total.

7A.jpg
7B.jpg
7C.jpg

Place a piece of tape over the front of the 7-segment displays. Rub over them with a pencil until a solid outline appears.

Tape

8A.jpg

Place the tracing centered upon the enclosure lid.

Drill

9A.jpg
9B.jpg

Using a 1/8" drill bit, make holes in each of the inside corners of the tracing.

Cut

10A.jpg
10B.jpg
10C.jpg

Insert the blade of a coping saw through one of the holes in the lid and use it to cut out the square outline.

Clean

11A.jpg
11B.jpg

Remove the tape and file the edges of the square until the 7 segment display fits snugly.

Battery Plug

12A.jpg
12B.jpg
12C.jpg
12D.jpg

Twist off the casing for the M-type plug and slide it onto the battery snap connector's wires.

Solder the red wire to the center terminal of the M-type plug and the black wire to the outer barrel terminals .

Twist the casing back onto the plug.

Drill

13A.jpg
13B.jpg
13C.jpg

Drill a 1/8" pilot hole in the center of one of the 2" x 2.5" side of the enclosure.

Widen the pilot hole using a 1/2" spade bit.

Wire

14A.jpg
14B.jpg
14C.jpg
14D.jpg

Solder a 10K ohm resistor to a 6" green wire, and then solder the other end of the resistor to one of the terminals of the pushbutton switch.

Next, solder a 6" green wire to the same terminal on the pushbutton switch as the resistor.

Finally, solder a 6" red wire to the opposite terminal of the pushbutton switch.

Insert

15A.jpg
15B.jpg

Pass the pushbutton switch through the 1/2" hole in the enclosure and fasten it in place with its mounting nut.

Program

16A.jpg

Program the Arduino with the following code:

<pre>/*

Arduino Countdown Timer
by Randy Sarafan - 2013

Uses two 7-segment displays to countdown from 99 to 0. When the timer reaches zero, the display flashes and a piezo beeps.

- To start the timer press the button. 

- To pause the timer, press the button again.

- To reset before reaching 0, press the button 3 times quickly in under 1-second. When timer reaches 0, press once to reset.

For more information visit:
https://www.instructables.com/id/Arduino-Countdown-Timer/


This code incorporates Arduino State Change Detection and Debouncing example code by David A. Mellis, Limor Fried, and Tom Igoe. 

This code is in the Public Domain. 

*/



// The number of the pushbutton pin
const int buttonPin = 12;     

// 7-segment identifier variables
int leftnumber;
int rightnumber;

// Variables for the current and the previous reading from the pushbutton pin
int buttonState;             
int lastButtonState = 0; 

// Additional variable to keep track of the previous button press state.
// This one only keeps track of the state of the button when there is a 
// debounce delay event.
int previousState;

// Tracks the last time the output pin was toggled
long lastDebounceTime = 0;  

 // The debounce time; increase if the button is registering a single press more than once
long debounceDelay = 20;   

// Variable for counting the number of times the button has been pressed.
int buttonPushCounter;

// This variable gets toggled either high or low each time the button is pressed. 
// In other words, this variable changes states with each button press.
bool pressed = true;



int buttonpress;

void setup() {    

  // Set 7-segement outputs  
  pinMode(2, OUTPUT); 
  pinMode(3, OUTPUT);
  pinMode(4, OUTPUT);
  pinMode(5, OUTPUT);
  pinMode(6, OUTPUT);
  pinMode(7, OUTPUT);
  pinMode(8, OUTPUT);
  pinMode(9, OUTPUT);
  pinMode(10, OUTPUT);
  
  // Set buzzer output
  pinMode(11, OUTPUT);
  
  // Set pushbutton input
  pinMode(buttonPin, INPUT);

}

void loop() {
  
  for (int i = 0; i < 10; i++) {
    // Counts down the left digit by 10
    leftnumber = 9 - i;
    
    for (int x = 0; x < 10; x++) {
      // Counts down the right digit.
      // Since this is inside the other loop,
      // it counts down by 10 ten times
      rightnumber = 9 - x;
      
      // This loop displays the digits and checks the button
      // Decrease this number to make it go faster
      for (int y = 0; y < 50; y) {
        
        // Take a button reading
        int reading = digitalRead(buttonPin);
        
        // check to see if you just pressed the button
        // (i.e. the input went from LOW to HIGH),  and you've waited
        // long enough since the last press to ignore any noise:  
        
        // If the state of the the switch has changed, due to being 
        // pressed or a false contact, then reset the debounce timer
        if (reading != lastButtonState) {
          lastDebounceTime = millis();
        } 
        
        // If the current reading is beyond the debounce delay
        // set the button state to the current reading
        if ((millis() - lastDebounceTime) > debounceDelay) {
          buttonState = reading;
        }
        
        
        // If the current state and the previous state do not match
        // and the current state indicates that the button is being pressed
        // then flip the state of the "pressed" variable (to true or false)
        // and increase the button push counter
        if (buttonState != previousState) {
          if(buttonState == 1){
            pressed = !pressed;
            buttonPushCounter++;
          }
        }
        
        // If the state of the button press is true
        // then the display is paused and it stops counting
        if (pressed == true){
            
            // Displays the left digit
            digitalWrite(9, 1);
            digitalWrite(10, 0);
            lightUpDigit(leftnumber);
            delay(10);
            
            // Displays the right digit
            digitalWrite(9, 0);
            digitalWrite(10, 1);
            lightUpDigit(rightnumber);
            delay(10);
          }
          
        // Otherwise, if the state is not true
        // the display resumes displaying the countdown
        else{
            digitalWrite(9, 1);
            digitalWrite(10, 0);
            lightUpDigit(leftnumber);
            delay(10);
            
            digitalWrite(9, 0);
            digitalWrite(10, 1);
            lightUpDigit(rightnumber);
            delay(10);
            y = y + 1;
          }
            
       
        
        // Update the previousState variable for the next loop
        previousState = buttonState; 
         
        // Update the lastButtonState variable for the next loop
        lastButtonState = reading;
        
        // If both digits equal zero, stop the counter, flash 00 and beep
        while(leftnumber == 0 && rightnumber == 0){
           
          // Calls timesup routine and runs until the button is pressed and timer reset
          timesUp();
        }
        
        
        // If the button is pressed 3 times in under a second
        // reset the program
        if (buttonPushCounter > 2) {
          buttonPushCounter = 0;
          return;
        }
      }
      
      // Resets the button press count after 1 second
      buttonPushCounter = 0;
    }
  }
}


// This function runs over and over when the time runs out
// Only pressing the red button makes this stop
void timesUp(){
  
  // Beep on
  analogWrite(11, 20);
  
  // Display "00" 1/2 second
  for (int z = 0; z < 25; z++) {
    digitalWrite(9, 1);
    digitalWrite(10, 0);
    lightUpDigit(0);
    delay(10);
            
    digitalWrite(9, 0);
    digitalWrite(10, 1);
    lightUpDigit(0);
    delay(10);
    
    // Reset the counter if the button is pressed
    // and disable the display and beep
    if(digitalRead(buttonPin) == 1){
       pressed = true;
       leftnumber = 9;
       rightnumber = 9;
       analogWrite(11, 0);
       digitalWrite(9, 1);
       digitalWrite(10, 1);
       delay(2000);
       return;
     } 
   }
   
   // Beep off
   analogWrite(11, 0);
   
   // Display off 1/2 second
   for (int z = 0; z < 25; z++) {

     digitalWrite(9, 1);
     digitalWrite(10, 0);
     lightUpDigit(10);
     delay(10);
            
     digitalWrite(9, 0);
     digitalWrite(10, 1);
     lightUpDigit(10);
     delay(10);
    
     // Reset the counter if the button is pressed
     if(digitalRead(buttonPin) == 1){
       pressed = true;
       leftnumber = 9;
       rightnumber = 9;
       delay(2000);
       return;
      } 
   } 
}



// This function has a case statement 
// which sets the pins high or low,
// and displays each of the digits.

void lightUpDigit(int DisplayNumber) {
  
  switch (DisplayNumber){
    case 0:
    digitalWrite(2, 1);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 1);
    digitalWrite(6, 0);
    digitalWrite(7, 1);
    digitalWrite(8, 1);
    break;

    case 1:
    digitalWrite(2, 1);
    digitalWrite(3, 0);
    digitalWrite(4, 1);
    digitalWrite(5, 0);
    digitalWrite(6, 0);
    digitalWrite(7, 0);
    digitalWrite(8, 0);
    break;
    
    
    case 2:
    digitalWrite(2, 1);
    digitalWrite(3, 1);
    digitalWrite(4, 0);
    digitalWrite(5, 0);
    digitalWrite(6, 1);
    digitalWrite(7, 1);
    digitalWrite(8, 1);
    break;
    
    case 3:
    digitalWrite(2, 1);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 0);
    digitalWrite(6, 1);
    digitalWrite(7, 1);
    digitalWrite(8, 0);
    break;
    
    case 4:
    digitalWrite(2, 1);
    digitalWrite(3, 0);
    digitalWrite(4, 1);
    digitalWrite(5, 1);
    digitalWrite(6, 1);
    digitalWrite(7, 0);
    digitalWrite(8, 0);
    break;
    
    case 5:
    digitalWrite(2, 0);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 1);
    digitalWrite(6, 1);
    digitalWrite(7, 1);
    digitalWrite(8, 0);
    break;
    
    case 6:
    digitalWrite(2, 0);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 1);
    digitalWrite(6, 1);
    digitalWrite(7, 1);
    digitalWrite(8, 1);
    break;
    
    case 7:
    digitalWrite(2, 1);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 0);
    digitalWrite(6, 0);
    digitalWrite(7, 0);
    digitalWrite(8, 0);
    break;
    
    case 8:
    digitalWrite(2, 1);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 1);
    digitalWrite(6, 1);
    digitalWrite(7, 1);
    digitalWrite(8, 1);
    break;
    
    case 9:
    digitalWrite(2, 1);
    digitalWrite(3, 1);
    digitalWrite(4, 1);
    digitalWrite(5, 1);
    digitalWrite(6, 1);
    digitalWrite(7, 1);
    digitalWrite(8, 0);
    break;
    
    case 10:
    digitalWrite(2, 0);
    digitalWrite(3, 0);
    digitalWrite(4, 0);
    digitalWrite(5, 0);
    digitalWrite(6, 0);
    digitalWrite(7, 0);
    digitalWrite(8, 0);
    break;
  }
}

Wire It Up

17A.jpg
17B.jpg
17C.jpg

Plug the 7-segment display board into the Arduino as follows:

7 Segment <---> Arduino
anode pin 13 <---> D2
anode pin 14 <---> D3
anode pin 8 <---> D4
anode pin 1 <---> D5
anode pin 2 <---> D6
anode pin 7 <---> D7
anode pin 6 <---> D8
cathode pin 12
(righthand display)
<---> D9
cathode pin 4
(lefthand display)
<---> D10

Wire the Switch

18A.jpg

Insert the red wire from the switch into the 5V socket on the Arduino.

Insert the black wire into the ground socket on the Arduino

Connect the green wire to digital pin 12 on the Arduino.

Wire the Alarm (optional)

19A.jpg

Connect the piezo's red wire to digital pin 11 on the Arduino.

Connect the piezo's black wire to one of the ground sockets on the Arduino..

Plug In

21A.jpg
20B.jpg
20A.jpg
21B.jpg

Snap together the battery connector and the 9V battery, and plug the battery into the Arduino's power socket.

Glue

22A.jpg
22B.jpg
22C.jpg
22D.jpg

Hot glue the circuit board to the inside of the lid such that the 7-segment display is sitting snugly in the square cutout.

Case Closed

23A.jpg
23B.jpg
23C.jpg

Close the lid on the enclosure and fasten it shut with the included screws.

How to Use

24A.jpg

To start the timer, press the button once.

To pause the timer, simply press the button again.

To restart the timer, press the button 3 times quickly in less than one second.

Did you find this useful, fun, or entertaining?
Follow @madeineuphoria to see my latest projects.