DIY Posture-controlled Among Us Dagger With 9 Axis Sensor DIY
by Jaychouu in Circuits > Arduino
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DIY Posture-controlled Among Us Dagger With 9 Axis Sensor DIY
![#AmongUs I Got'em All With the Home-made Dagger - 9 Axis sensor DIY](/proxy/?url=https://content.instructables.com/FL7/K3YW/KKIGZM0V/FL7K3YWKKIGZM0V.jpg&filename=#AmongUs I Got'em All With the Home-made Dagger - 9 Axis sensor DIY)
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Recently my girlfriend has been gotten addicted to Among Us. And sometimes she would be really angry if she got killed by others. So as a maker, I was wondering if there is anything I can do to help her. When I saw the BNO055 BNO055 9-axis sensor on my desk, I got an idea, how about making a postural Gamepad! Sounds great, here we go.
The main operations of the game are the movement by arrow keys, killing, and finding out the imposter in the meeting. The arrow keys and the action of killing can be replaced by postures. The mouse is used to do tasks and sabotage actions.
Supplies
3D Modeling and Printing
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Model the dagger in the game, and print it out.
Welding Sensor
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Weld:
BNO055 IIC → Dream nano IIC
Yellow Button → Dream nano D4
1. Pass the cable through the model first, then weld to the BNO055 9-axis sensor.
2. Stick the welded 9-axis sensor on the model with hot glue gun.
Fix the Main-board and Connect
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1. Pass the micro-USB cable through the hole at the bottom of the handle, insert it into the Dream nano, and stick the white plastic of the micro-USB cable to the model to achieve the purpose of fixing the Dream nano.
2. Glue the yellow button to the ellipsoidal handle.
3. Finally, glue the blade and the handle.
Program Burning
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Burn the program into it
Then, done!
This dagger can transform its posture into "direction keys" and "killing" operations when the yellow button is pressed. The dagger leans forward, and the game character moves upward; the dagger leans backward, and the game character downward; the dagger leans to the left and the right corresponds to the left and right movements; the dagger stabs forward quickly, which is a "killing" operation. The placement of the yellow button takes into account the range of the thumb when the hand is held. Several empty operations are reserved in the program, and you can add more game operations as needed.
Files Attached: